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silent crash on play in editor

Discussion in '2019.1 Beta' started by julian-moschuering, Feb 13, 2019.

  1. julian-moschuering

    julian-moschuering

    Joined:
    Apr 15, 2014
    Posts:
    436
    Hey,

    [using 2019.1.0b3]

    I get a silent crash when pressing play in editor. I attached a debugger before the crash and got the following information:

    Message at 0x000002188dd148b0 is: * Assertion at ..\mono\mini\mini-generic-sharing.c:877, condition `oti' not met

    Code (csharp):
    1.      mono-2.0-bdwgc.dll!abort() Line 77    C++
    2.      mono-2.0-bdwgc.dll!mono_log_write_logfile(const char * log_domain=0x0000000000000000, GLogLevelFlags level=G_LOG_LEVEL_ERROR, int hdr=0, const char * message=0x000002188dd148b0) Line 135    C
    3.      [Inline Frame] mono-2.0-bdwgc.dll!monoeg_g_logv(const char *) Line 117    C
    4.      mono-2.0-bdwgc.dll!monoeg_assertion_message(const char * format=0x00007fff7b3b8cb0, ...) Line 137    C
    5. >    [Inline Frame] mono-2.0-bdwgc.dll!class_get_rgctx_template_oti(_MonoClass *) Line 877    C
    6.      mono-2.0-bdwgc.dll!fill_runtime_generic_context(MonoVTable * class_vtable, void * * rgctx=0x000002188d6b7c40, unsigned int slot=2, _MonoGenericInst * method_inst=0x0000000000000000, _MonoError * error=0x0000005fbb4fdef0) Line 2534    C
    7.      mono-2.0-bdwgc.dll!mono_class_fill_runtime_generic_context(MonoVTable * class_vtable=0x000002188d6b7938, unsigned int slot=2, _MonoError * error=0x0000005fbb4fdef0) Line 2596    C
    8.      mono-2.0-bdwgc.dll!mono_rgctx_lazy_fetch_trampoline(__int64 * regs, unsigned char * code=0x00007fff7b0e951a, void * data, unsigned char * tramp=0x000002188db36018) Line 1078    C
    9.      [External Code]
    10.      mono-2.0-bdwgc.dll!mono_jit_runtime_invoke(_MonoMethod * method=0x00000218a5bc71e0, void * obj=0x00000218a5bc71e0, void * * params=0x0000005fbb4fe820, _MonoObject * * exc=0x0000005fbb4fe910, _MonoError * error=0x0000005fbb4fe590) Line 2809    C
    11.      mono-2.0-bdwgc.dll!do_runtime_invoke(_MonoMethod * method=0x00000218bc46c2c0, void * obj=0x00000218a5bc71e0, void * * params=0x0000005fbb4fe820, _MonoObject * * exc=0x0000005fbb4fe910, _MonoError * error=0x0000005fbb4fe590) Line 2919    C
    12.      [Inline Frame] mono-2.0-bdwgc.dll!mono_runtime_try_invoke(_MonoMethod *) Line 3024    C
    13.      mono-2.0-bdwgc.dll!mono_runtime_invoke(_MonoMethod * method=0x00000218bc46c2c0, void * obj=0x00000218a5bc71e0, void * * params=0x0000005fbb4fe820, _MonoObject * * exc=0x0000005fbb4fe910) Line 2966    C
    14.      [External Code]
    15.  
    Minidump is attached.
    Any idea? So far I only fixed compile errors. New features, eg incremental GC, were not activated yet.
     

    Attached Files:

  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,496
    Could you please submit a bug report for this crash?
     
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