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Bug SIGSEGV on ActiveReflectionProbe

Discussion in 'Universal Render Pipeline' started by marcuslelus, May 19, 2023.

  1. marcuslelus

    marcuslelus

    Joined:
    Jun 18, 2018
    Posts:
    67
    Our app keeps crashing randomly with a SIGSEGV. It's always the same error and happens without any specific action AFAIK. The error is always the same. Is this a known issue? Has it been fixed somehow?

    • Unity 2022.2.12f1
    • URP 14.0.6
    • Android (Meta Quest 2)
    • Vulkan

    Here's the stacktrace, verbose:
    Code (CSharp):
    1. OS Version: Android 12 (SQ3A.220605.009.A1)
    2. Report Version: 104
    3.  
    4. Exception Type: Unknown (SIGSEGV)
    5.  
    6. Application Specific Information:
    7. Segfault
    Code (CSharp):
    1.  
    2. libunity    0x700f2b6e74    dynamic_array<ActiveReflectionProbe, (unsigned long)0>::~dynamic_array()
    3. libunity    0x700fa83750    GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
    4. libunity    0x700f2ab268    ExecuteDrawRenderersCommand(ScriptableRenderContextArg*)
    5. libunity    0x700f2aaee8    ExecuteDrawRenderersCommand(ScriptableRenderContextArg*)
    6. libunity    0x700f2b1acc    ScriptableRenderContext::ExecuteScriptableRenderLoop()
    7. libil2cpp   0x700c00a8a8    UniversalRenderPipeline_RenderSingleCamera_mAED46E947EC1009B5D51EE35B156C551A2901A18(UniversalRenderPipeline.cs:657)
    8. libil2cpp   0x700c008748    UniversalRenderPipeline_RenderCameraStack_m47BBC0B4111D83BB6EE3275C9572BFBF2F5451B9(UniversalRenderPipeline.cs:820)
    9. libil2cpp   0x700c006f04    UniversalRenderPipeline_Render_m15A42AB44C14AB4DCA7EF0B915964D46B643D50E(UniversalRenderPipeline.cs:355)
    10. libil2cpp   0x700c137eac    RenderPipelineManager_DoRenderLoop_Internal_mB646C8738F4A9859101F3BE94809E2E10BBDB1FB(UnityEngine.CoreModule__3.cpp:17599)
    11. libil2cpp   0x7009412cd8    il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**)(Runtime.cpp:604)
    12. libil2cpp   0x7009412c24    il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)(Runtime.cpp:590)
    13. libunity    0x700f47e94c    scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    14. libunity    0x700f490f4c    ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    15. libunity    0x700f2b29a8    ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, (unsigned long)0> const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr)
    16. libunity    0x700f96833c    RenderManager::RenderCamerasWithScriptableRenderLoop(int)
    17. libunity    0x700f968890    RenderManager::RenderCameras(int, void (*)(), void (*)())
    18. libunity    0x700f2e6b88    PlayerRender(bool)
    19. libunity    0x700f2e7ca4    InitPlayerLoopCallbacks()
    20. libunity    0x700f2dc054    ExecutePlayerLoop(NativePlayerLoopSystem*)
    21. libunity    0x700f2dc094    ExecutePlayerLoop(NativePlayerLoopSystem*)
    22. libunity    0x700f2dc38c    PlayerLoop()
    23. libunity    0x700f540cdc    UnityPlayerLoop()
    24. libunity    0x700f561dc8    nativeRender(_JNIEnv*, _jobject*)
    25. <unknown>   0x009a54c1fc    <unknown>
     
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