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Bug SIGSEGV Libunity.so Missing Build Id Crash

Discussion in 'Android' started by OffroadGamesStudio, Aug 1, 2023.

  1. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    Getting the crash on my almost every game. I tried everything from changing unity versions to different player build settings but no luck. No one from unity support team telling about this crash.
    all it saying null pointer dereference and missing Build Id.
    What is this BuildId?
    Help Please.
    Here is stack trace

    null pointer dereference: SIGSEGV 0x0000000000000010
    #00 pc 0x15f600 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #01 pc 0x15cc44 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #02 pc 0x2d9ad8 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #03 pc 0x1fdc44 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #04 pc 0x36f44c libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #05 pc 0x34dbcc libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #06 pc 0x5e2fb8 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #07 pc 0x5e2f8c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #08 pc 0x1652ffc libil2cpp.so (BuildId: 058901db70957875ef2852fdbdb41212121ab4f3)
    #09 pc 0xe0eba4 libil2cpp.so (BuildId: 058901db70957875ef2852fdbdb41212121ab4f3)
    #10 pc 0x4344c0 libil2cpp.so (BuildId: 058901db70957875ef2852fdbdb41212121ab4f3)
    #11 pc 0x434334 libil2cpp.so (BuildId: 058901db70957875ef2852fdbdb41212121ab4f3)
    #12 pc 0x2c06ac libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #13 pc 0x1fdc84 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #14 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #15 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #16 pc 0x36f44c libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #17 pc 0x11a51fc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #18 pc 0x2ce228 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #19 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #20 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #21 pc 0x20087c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #22 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #23 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #24 pc 0x119affc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #25 pc 0x1fdebc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #26 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #27 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #28 pc 0x344760 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #29 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #30 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #31 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #32 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #33 pc 0x11a8ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #34 pc 0x1126ffc libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #35 pc 0x348888 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #36 pc 0x35e644 libunity.so (BuildId: ebcf7d1443c8761b62ef6f7061da9035af4a61f2)
    #37 pc 0x461d54 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #38 pc 0x20008c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #39 pc 0x461cbc libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #40 pc 0x20087c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #41 pc 0x20a2b0 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #42 pc 0x20087c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #43 pc 0x209334 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #44 pc 0x729319f4
    #45 pc 0x729367cc
    #46 pc 0x72936190
    #47 pc 0x20087c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #48 pc 0x209398 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #49 pc 0x45836c libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #50 pc 0x4841e4 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #51 pc 0xff044 libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #52 pc 0xff06c libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #53 pc 0x6f690 libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #54 pc 0xa15ffc libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #55 pc 0x483eb0 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #56 pc 0x5cc668 libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #57 pc 0xa15ffc libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #58 pc 0xa14ffc libart.so (BuildId: 4c9b59b74ca9272f710a71137164c349)
    #59 pc 0xeb910 libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #60 pc 0x106ffc libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #61 pc 0x7e4c0 libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #62 pc 0xeb83c libc.so (BuildId: f74e738c3fdb73d042a4e80cb5479864)
    #63 pc 0x13b4fc ld-android.so (BuildId: ba9fc67ed0da0f2e45d68e77a3599db8)
     

    Attached Files:

  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    The stacktrace is unresolved, if you're getting these from Google Play Console, you need to upload symbols for stacktrace to be resolved. (See Build Settings Window->Create Symbols option)
     
  3. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
  4. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    I will be really thankful if you can resolve, help me understand the issue.
    Thanks
     
  5. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    Crash Details From Play Console
     

    Attached Files:

  6. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    #00 pc 0x00000000000af7f0 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (void std::__ndk1::__tree_balance_after_insert<std::__ndk1::__tree_node_base<void*>*>(std::__ndk1::__tree_node_base<void*>*, std::__ndk1::__tree_node_base<void*>*))
     
  7. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    that's only one frame, where are the other ones ? :)
     
  8. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    pid: 0, tid: 14095 >>> game.package.name <<<

    backtrace:
    #00 pc 0x00000000000af7f0 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (void std::__ndk1::__tree_balance_after_insert<std::__ndk1::__tree_node_base<void*>*>(std::__ndk1::__tree_node_base<void*>*, std::__ndk1::__tree_node_base<void*>*))
    #01 pc 0x00000000000c7b11 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (std::__ndk1::__tree<DelayedCallManager::Callback, std::__ndk1::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback>>::__insert_node_at(std::__ndk1::__tree_end_node<std::__ndk1::__tree_node_base<void*>*>*, std::__ndk1::__tree_node_base<void*>*&, std::__ndk1::__tree_node_base<void*>*))
    #02 pc 0x00000000000c7ae3 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (std::__ndk1::__tree_iterator<DelayedCallManager::Callback, std::__ndk1::__tree_node<DelayedCallManager::Callback, void*>*, int> std::__ndk1::__tree<DelayedCallManager::Callback, std::__ndk1::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback>>::__emplace_multi<DelayedCallManager::Callback const&>(DelayedCallManager::Callback const&))
    #03 pc 0x00000000000c5749 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (CallDelayed(CallObjectState (*)(Object*, void*), PPtr<Object>, float, void*, float, CallObjectState (*)(void*), DelayedCallManager::DelayedCallMode))
    #04 pc 0x00000000001d4579 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (InvokeDelayed(MonoBehaviour&, char const*, float, float))
    #05 pc 0x0000000000075123 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (MonoBehaviour_CUSTOM_InvokeDelayed(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, float, float))
    #06 pc 0x0000000000291744 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**)+578)
    #07 pc 0x00000000002915a0 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)+564)
    #08 pc 0x0000000000291b48 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::InvokeConvertArgs(MethodInfo const*, void*, Il2CppObject**, int, Il2CppException**)+720)
    #09 pc 0x00000000002918a8 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::InvokeArray(MethodInfo const*, void*, Il2CppArray*, Il2CppException**)+616)
    #10 pc 0x0000000000293c40 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::icalls::mscorlib::System::Reflection::RuntimeMethodInfo::InternalInvoke(Il2CppReflectionMethod*, Il2CppObject*, Il2CppArray*, Il2CppException**)+186)
    #11 pc 0x0000000000a97854 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (RuntimeMethodInfo_Invoke_m8051178526027CCDA6D5EAC06792B901430EBC70+30568)
    #12 pc 0x0000000000a85294 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (MethodBase_Invoke_mEEF3218648F111A8C338001A7804091A0747C826+132)
    #13 pc 0x0000000000deeb7c /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (AndroidJavaProxy_Invoke_m9D765F3E7DC37C5CB14C4884F2873B48D2F96BFB+7277)
    #14 pc 0x0000000000df5118 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (_AndroidJNIHelper_InvokeJavaProxyMethod_mCA9BD35B5AE99B6DFABBFE9968DD1EBE931F70C2+54)
    #15 pc 0x00000000001e33d4 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (RuntimeInvoker_FalseIntPtr_t_RuntimeObject_IntPtr_t_IntPtr_t(void (*)(), MethodInfo const*, void*, void**, void*)+47869)
    #16 pc 0x00000000002917e0 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**)+588)
    #17 pc 0x00000000002915a0 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)+564)
    #18 pc 0x00000000001cae79 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool))
    #19 pc 0x00000000001d53e5 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool))
    #20 pc 0x000000000007f4e3 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/lib/arm/libunity.so (UnityJavaProxy_invoke(_JNIEnv*, _jobject*, long long, _jstring*, _jobjectArray*))
    #21 pc 0x000000000005b75d /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/oat/arm/base.odex (art_jni_trampoline+156)
    #22 pc 0x00000000000d39d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
    #23 pc 0x00000000004eaecd /apex/com.android.art/lib/libart.so (art_quick_invoke_static_stub+276)
    #24 pc 0x000000000012bd3f /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+166)
    #25 pc 0x000000000023f4af /apex/com.android.art/lib/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+254)
    #26 pc 0x000000000023716f /apex/com.android.art/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+738)
    #27 pc 0x00000000004ded5f /apex/com.android.art/lib/libart.so (MterpInvokeStatic+490)
    #28 pc 0x00000000000ce594 /apex/com.android.art/lib/libart.so (mterp_op_invoke_static+20)
    #29 pc 0x0000000000467890 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/oat/arm/base.vdex (com.unity3d.player.ReflectionHelper.a)
    #30 pc 0x00000000004defbd /apex/com.android.art/lib/libart.so (MterpInvokeStatic+1096)
    #31 pc 0x00000000000ce594 /apex/com.android.art/lib/libart.so (mterp_op_invoke_static+20)
    #32 pc 0x0000000000467620 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/oat/arm/base.vdex (com.unity3d.player.ReflectionHelper$1.invoke+58)
    #33 pc 0x0000000000230169 /apex/com.android.art/lib/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.9340319512448905645)+248)
    #34 pc 0x00000000002368d9 /apex/com.android.art/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+120)
    #35 pc 0x00000000004cdd93 /apex/com.android.art/lib/libart.so (artQuickToInterpreterBridge+698)
    #36 pc 0x00000000000d8561 /apex/com.android.art/lib/libart.so (art_quick_to_interpreter_bridge+32)
    #37 pc 0x0000000000136245 /apex/com.android.art/javalib/arm/boot.oat (java.lang.reflect.Proxy.invoke+68)
    #38 pc 0x00000000000d39d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
    #39 pc 0x00000000004eaecd /apex/com.android.art/lib/libart.so (art_quick_invoke_static_stub+276)
    #40 pc 0x000000000012bd3f /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+166)
    #41 pc 0x00000000003f82bf /apex/com.android.art/lib/libart.so (art::JValue art::InvokeWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+350)
    #42 pc 0x00000000003f8493 /apex/com.android.art/lib/libart.so (art::JValue art::InvokeWithJValues<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
    #43 pc 0x00000000002c588d /apex/com.android.art/lib/libart.so (art::JNI<false>::CallStaticObjectMethodA(_JNIEnv*, _jclass*, _jmethodID*, jvalue const*)+524)
    #44 pc 0x00000000004a0109 /apex/com.android.art/lib/libart.so (art::InvokeProxyInvocationHandler(art::ScopedObjectAccessAlreadyRunnable&, char const*, _jobject*, _jobject*, std::__1::vector<jvalue, std::__1::allocator<jvalue> >&)+472)
    #45 pc 0x00000000004ceb79 /apex/com.android.art/lib/libart.so (artQuickProxyInvokeHandler+996)
    #46 pc 0x00000000000d8315 /apex/com.android.art/lib/libart.so (art_quick_proxy_invoke_handler+20)
    #47 pc 0x00000000000d39d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
    #48 pc 0x00000000004ead9b /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+282)
    #49 pc 0x000000000012bd2d /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+148)
    #50 pc 0x000000000023f4af /apex/com.android.art/lib/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+254)
    #51 pc 0x000000000023716f /apex/com.android.art/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+738)
    #52 pc 0x00000000004dd9e1 /apex/com.android.art/lib/libart.so (MterpInvokeInterface+892)
    #53 pc 0x00000000000ce614 /apex/com.android.art/lib/libart.so (mterp_op_invoke_interface+20)
    #54 pc 0x0000000000466220 /data/app/~~Jr0WRqp7pu68WcoavS5_mg==/game.package.name-OSlT_wbwqnDU4_OHTOjcbQ==/oat/arm/base.vdex (com.google.unity.ads.UnityRewardedAd$1$1$4.run+48)
    #55 pc 0x0000000000230169 /apex/com.android.art/lib/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.9340319512448905645)+248)
    #56 pc 0x00000000002368d9 /apex/com.android.art/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+120)
    #57 pc 0x00000000004cdd93 /apex/com.android.art/lib/libart.so (artQuickToInterpreterBridge+698)
    #58 pc 0x00000000000d8561 /apex/com.android.art/lib/libart.so (art_quick_to_interpreter_bridge+32)
    #59 pc 0x000000000012d2b9 /apex/com.android.art/javalib/arm/boot.oat (java.lang.Thread.run+64)
    #60 pc 0x00000000000d39d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
    #61 pc 0x00000000004ead9b /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+282)
    #62 pc 0x000000000012bd2d /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+148)
    #63 pc 0x00000000003f8617 /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+374)
    #64 pc 0x00000000003f8727 /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
    #65 pc 0x0000000000439825 /apex/com.android.art/lib/libart.so (art::Thread::CreateCallback(void*)+1056)
    #66 pc 0x00000000000aaf93 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
    #67 pc 0x0000000000064203 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
     
  9. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
  10. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    It seems to be crashing in one of the classes which are derived from AndroidJavaProxy, the callstack sadly doesn't say which. Is it reproducible for you locally?
     
  11. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
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    No.
    I also tried on android logcat Stacktrace utility, but got no useful information
     
  12. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
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    @Tomas1856 did you know what are these BuildId? in .so files
     
  13. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
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    32
  14. samet_unity82

    samet_unity82

    Joined:
    Jul 26, 2022
    Posts:
    4
    Hi @OffroadGamesStudio, when I check you crash logs, you symbolicated all crash logs in firebase. I also upload symbols files in Firebase but I get a lot of "Missing BuildId" from libc.so and libart.so libraries. How can I see all of my crash stack trace. Which files should I upload to Firebase. Currently I just upload symbols files with command below.

    firebase crashlytics:mappingfile:generateid --resource-file=crashlytics_id-$BUILD_NUMBER.xml
    firebase crashlytics:mappingfile:upload --app=$APP_ID --resource-file=crashlytics_id-$BUILD_NUMBER.xml $APP_NAME-${BUILD_NUMBER}_mapping.txt
    firebase crashlytics:symbols:upload --app=$APP_ID $APP_NAME-$BUILD_NUMBER-$BUILD_NUMBER-v$BUILD_NUMBER.symbols.zip

    What else should I upload?
    Should I include the crashlytics_id-$BUILD_NUMBER.xml file in my andoid aab bundle?
     
  15. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    did you upload debug file on console?
     
  16. samet_unity82

    samet_unity82

    Joined:
    Jul 26, 2022
    Posts:
    4
    I just upload *.symbols.zip symbols file, what is debug file, can you share a link?
     
  17. OffroadGamesStudio

    OffroadGamesStudio

    Joined:
    Mar 13, 2016
    Posts:
    32
    same thing.