I'm in the midst of creating leaderboards for my game, and I've come across this issue with the AuthenticationService. Calling Code (CSharp): await AuthenticationService.Instance.SignInWithFacebookAsync(token); causes an exception "unable to validate token" every time. I'm using Unity 2023.19f1 and Authentication V3.1.0. My Facebook app that I created is a Gaming type app, not Consumer type. I need the Gaming type to access things like the user's screen name and avatar.