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Significant framerate drop with large quad on mobile

Discussion in 'General Graphics' started by mquickel, Sep 7, 2019.

  1. mquickel

    mquickel

    Joined:
    Jun 21, 2013
    Posts:
    11
    Odd behavior...
    Works fine on newer devices, but trying to do some performance tuning on an older Samsung Tab A 8.0 (SMT-350), which has 1.5GB RAM.

    I created a brand new scene. Added a Quad with scale 1,1,1. Published and runs on the device, rock solid 60FPS. If I resize the Quad to a larger size, like 20,20,1 and publish to the device, the framerate drops to 40 - 45 FPS (22 ms).

    I put a more complex model in the scene and it runs at 60 FPS until I add the quad back in so I know it's not something scene specific. So far it looks like moving from the standard shader has some impact...looking for advice. Thanks.
     
    Last edited: Sep 7, 2019
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,028
    Hi!
    What shader are you using? Is the scaled quad covering more screen area than the non-scaled one?