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Signed Distance Field for rendering icons

Discussion in 'General Graphics' started by CortiWins, Jan 16, 2021.

  1. CortiWins

    CortiWins

    Joined:
    Sep 24, 2018
    Posts:
    150
    Hey, so TextMesh pro already uses Signed Distance Fields to make the text render size-invariant. Does that exist in a way to just render basic binarized textures?