Search Unity

Signed application crash on load Oculus Go

Discussion in 'AR/VR (XR) Discussion' started by craigvisitor, Dec 5, 2019.

  1. craigvisitor

    craigvisitor

    Joined:
    Jul 12, 2017
    Posts:
    3
    Hi all, hoping somebody here can shed some light on a crash I'm getting on application load. The application is signed using a custom gradle template to force v1 signing. First version of build successfully uploaded to Oculus store alpha channel. All versions built following that are uploaded and pass submission tests but once installed crash on load both via sideload or once updated via the store.

    Debug package side-loaded on my Go runs with no issues and I have attempted a fresh release package install with a factory reset on my Go.

    Developed using Unity 2019.1.3f1
    Bugreport is attached and was generated using adb command line.

    Thank you for taking the time to read this.
     

    Attached Files:

  2. craigvisitor

    craigvisitor

    Joined:
    Jul 12, 2017
    Posts:
    3
    I was able to narrow that the crash is being caused after the addition of a modified Android Manifest (for upload to the store). Prior to that the build sideloads and starts with no problems.

    I hope this helps somebody in deciphering this issue.
     
  3. craigvisitor

    craigvisitor

    Joined:
    Jul 12, 2017
    Posts:
    3
    Just so any visitors to this thread are aware- the crash was caused by the gradle minify option for release build.