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signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

Discussion in 'Android' started by clevergamesdev, Jul 11, 2019.

  1. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    Hi,

    For some reason, I'm seeing this crash on some devices, and I can't seem to find the reason it's happening.
    It's a 2D game, exported with IL2CPP (ARMv7 + ARM64).


    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

    ShaderObjects::loadShaderBinary(CompilerContext*, void*, unsigned long, void*, unsigned long, QGLC_COMPILETOIR_RESULT*)

    #00 pc 0000000000a5f324 /system/vendor/lib64/libllvm-qgl.so (ShaderObjects::loadShaderBinary(CompilerContext*, void*, unsigned long, void*, unsigned long, QGLC_COMPILETOIR_RESULT*)+1056)

    #01 pc 0000000000997b50 /system/vendor/lib64/libllvm-qgl.so (CompilerContext::loadShaderBinary(void*, unsigned long, void*, unsigned long, QGLC_COMPILETOIR_RESULT*)+160)

    #02 pc 0000000000a755ec /system/vendor/lib64/libllvm-qgl.so (QGLCLoadShaderBinary(void*, void*, unsigned long, void*, unsigned long, QGLC_COMPILETOIR_RESULT*)+108)

    #03 pc 00000000000b15b8 /system/vendor/lib64/hw/vulkan.msm8953.so (QglShaderCompiler::LoadShaderFromCache(void*, QGLC_COMPILETOIR_RESULT*, QglProgram const*, QglShaderStage)+124)
     
  2. clevergamesdev

    clevergamesdev

    Joined:
    Jun 20, 2019
    Posts:
    17
    Does someone else encouter the same issue?
    It happens mostly in LG G6 and Galaxy Tab S2
     
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