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Bug signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), on android api 31

Discussion in 'Android' started by GMAGames, Feb 14, 2023.

  1. GMAGames

    GMAGames

    Joined:
    Dec 12, 2015
    Posts:
    12
    Version '2019.3.15f1 (59ff3e03856d)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    upload_2023-2-14_17-5-27.png
    upload_2023-2-14_17-3-15.png upload_2023-2-14_17-4-18.png

    This problem happen only when i switch api i have 46 scene using vuforia and was working fine but playstore now require api 31 so when i switched the app launch fine the first scene but when i try to load other scenes it crash (it's not about my code bc it was fine before)

    it work fine using 30 scene but adding more it crash
    when adding more scenes like 35 , a scene that was working fine will crash
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,663
    Unity 2019 is no longer supported, thus no fixes will provided for Unity 2019, you need to update to more recent LTS.
     
  3. GMAGames

    GMAGames

    Joined:
    Dec 12, 2015
    Posts:
    12
    Updating to recent unity versions break my references and components from fbx object get removed for no reason
     
  4. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,663
    To which version are you updating, I would suggest updating by minor version?
    2019->2020.1->2020.2 and so on.
     
  5. GMAGames

    GMAGames

    Joined:
    Dec 12, 2015
    Posts:
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    2019.3.0f1 -> 2020.1.1f1
     
  6. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,663
    I would suggest submitting a bug then, since Unity 2020 will be deprecated too in the beginning of summer