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signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002438

Discussion in 'Android' started by Liahim85, Feb 12, 2019.

  1. Liahim85

    Liahim85

    Joined:
    Jun 30, 2018
    Posts:
    2
    Hello!
    I encountered the following error in my Unity game.
    Tested on an emulator Nexus 5X API 28 x86.

    Details:
    The game has AdMob advertising with rewards. I load it when the game starts.
    And everything works fine for the first time. However, once I close the games and open it again, after about a second, the following error appears.

    Code (CSharp):
    1. E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002438
    2.     *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    3.     Build type 'Release', Scripting Backend 'mono', CPU 'x86'
    4.     Build fingerprint: 'google/sdk_gphone_x86/generic_x86:9/PSR1.180720.061/5075414:userdebug/dev-keys'
    5.     Revision: '0'
    6.     pid: 4044, tid: 4498, name: Thread-84  >>> com.XXX.xxx <<<
    7.         eax 00000000  ebx c9e91ff4  ecx 00000005  edx b91c2970
    8.         esi 00000000  edi b91c0608
    9.         xcs 00000023  xds 0000002b  xes 0000002b  xfs 0000006b  xss 0000002b
    10.         eip c8ab721b  ebp b91c0bd0  esp b91c05e0  flags 00210286
    11.     backtrace:
    12. E/CRASH:    #00  pc 002ad21b  /data/app/com.XXX.xxx-ZNG5BehYYwx-6YeOpbnHOA==/lib/x86/libunity.so
    13. E/CRASH: other thread is trapped; signum = 11
    14. E/MessageQueue: IdleHandler threw exception
    15.     java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002438
    16.     Build fingerprint: 'google/sdk_gphone_x86/generic_x86:9/PSR1.180720.061/5075414:userdebug/dev-keys'
    17.     Revision: '0'
    18.     pid: 4044, tid: 4498, name: Thread-84  >>> com.XXX.xxx <<<
    19.  
    20.         at libunity.002ad21b(Native Method)
    Then the game freezes.

    If I disable ads, the error does not appear.
     
    Last edited: Feb 12, 2019
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,025
    Hi!
    Unity doesn't officially support Android emulators of any kind.
    If this happens on a real device, please submit a bug report.
     
  3. Liahim85

    Liahim85

    Joined:
    Jun 30, 2018
    Posts:
    2
    No, on real devices there is no error.
    Thank =)