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'Sign in with Apple' Asset with Unity 5.6.5p1

Discussion in 'Assets and Asset Store' started by FullStackMG, Mar 9, 2020.

  1. FullStackMG

    FullStackMG

    Joined:
    May 10, 2017
    Posts:
    1
    Hi

    I used 'Unity Knowledge Base' to ask Sign in with Apple Asset with Unity 5.6.5p1.


    Question is...

    Hello, I'm applying Unity's official Asset 'Sign in with Apple.'
    I have a question about this.

    1. Why did you set the minimum Unity 2017.4?

    2. If the reason is 'ConcurrentQueue' in NET Framework 4.0,
    Can I change to 'Queue' in NET Framework 2.0?
    (I'm using Unity 5.
    It is currently difficult to upgrade from Unity 5 to Unity 2017.4 or later at once.)

    Thank you for reading it.



    Then, Customer Service Team answered.

    So the player may be fine on Unity 5,
    but the editor would not work and “Sign in with Apple” for only works on 10.15/ios13.
    The reason for this 2017.4 lockdown is because its the oldest version that will work on macOS 10.15 because it no longer supports 32bit applications.



    So, I asked it in more detail about this content.

    Thank you very much. Your answer was very helpful.
    Now I'm going to have to do something with the Unity 5.6.5f1 (switched to iOS platform).
    I'm setting up to meet the requirements of no longer support 32bit applications below.

    in PlayerSettings - Other Settings - Configuration - Architecture
    There are Universal (ARMv7 + ARM64) and ARM64.
    I'm thinking about which one to choose.

    As far as I know, ARMv7 is the Architecture for 32-bit applications,
    and if i set it to Universal (ARMv7 + ARM64), it includes 32-bit applications.

    I wonder if it's OK to choose between the two or just ARM64.

    Thank you for reading it.


    ...

    I haven't heard an answer for 10 days since then.

    Which one should I choose?
    Unity Version Upgrade? Just select ARM64? or Universal?
     

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