Hello there, can some one help me to sign my app while behind a proxy server on Windows? I get the following error message: Code (csharp): Error: Unable to sign bar: Server is not responding. Please make sure your proxy settings are correct, if applicable. Supply the following options to barsigner: -proxyhost <host> - proxy host -proxyport <port> - port number for connecting to the proxy host -proxyusername <username> - username for the proxy host (optional) -proxypassword <password> - password for the proxy host (optional) UnityEditor.HostView:OnGUI() Any way to modify the bb10player\blackberry-tools\bin batch files to include the proxy parameters? Thanks!
Yep this is a known issue that is on my list of things to add support for! There is a work around however. Unity builds the <your application name>.bar file before signing it so it is possible to use the blackberry-signer.bat script located in that directory to sign the bar file manually. If you run the signer script without arguments it dumps a helpful usage message that should give you a pretty good hint on how to feed in proxy information. If you need help feel free to pm me.
Thanks Alex! I tried setting the proxy parameters on the batch but it didn't work... maybe my proxy is blocking something. Got it to work via a "non-proxy" network anyway.
The documentation on how to use a proxy with command line signing is here, in case someone comes by this later: https://developer.blackberry.com/na...c/using_a_proxy_server_from_the_cmd_line.html