I'm trying to go back to the main menu screen when the game ends and have the lobby shutdown and all the clients leave I tried to have it on the on destroy but that doesn't work this is what I have Code (CSharp): public void GameFinish() { Debug.Log("game end"); if (!IsServer) { GameFinishServerRpc(); return; } Disconnect(); } [ServerRpc(RequireOwnership = false)] void GameFinishServerRpc() { Disconnect(); } public async void Disconnect() { using (new Load("Finishing the game...")) { await MatchmakingService.LockLobby(); NetworkManager.Singleton.SceneManager.LoadScene("Lobby", LoadSceneMode.Single); } } public override async void OnDestroy() { base.OnDestroy(); await MatchmakingService.LeaveLobby(); if(NetworkManager.Singleton != null )NetworkManager.Singleton.Shutdown(); }
Are you using the lobby service? Why not: await LobbyService.Instance.DeleteLobbyAsync(lobby.Id); or await LobbyService.Instance.RemovePlayerAsync(lobby.Id, playerId);