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Shuriken vs Legacy : Angular Velocity?

Discussion in 'Developer Preview Archive' started by HavocK, Feb 15, 2012.

  1. HavocK

    HavocK

    Joined:
    Apr 16, 2011
    Posts:
    7
    Hey,
    i would like to know how to make a spiral-like effect with Shuriken. Tangent velocity and angular velocity are gone (or i'm too blind to find them :) )!

    Any advices?
     
  2. DethRaid

    DethRaid

    Joined:
    Aug 29, 2010
    Posts:
    210
    Create your Shuriken particle system, then scroll down in the Inspector window a bit until you see the gray bar that says "Rotation over Lifetime". Click the white circle next to the text, enabling this field, then click on the text itself, expanding the drop-down menu. You can then set a constant for angular velocity, tell it to be a random value between two numbers, a curve, or a random value between two curves. You can also mess around with the "Rotation by Speed" values, so that your particles have a different rotation based on their speed.

    I'm pretty sure that the rotation is measured in degrees per second.
     
  3. HavocK

    HavocK

    Joined:
    Apr 16, 2011
    Posts:
    7
    Yeah! It worked! Thanx a lot! I was truly blind -_-"
     
  4. DethRaid

    DethRaid

    Joined:
    Aug 29, 2010
    Posts:
    210
    The new particle system has all the functionality of the old one and more, you just have to know where to look for it.