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shuriken beats VFX on mobile... ?

Discussion in 'Visual Effect Graph' started by laurentlavigne, Sep 21, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,362
    10k particles
    1 turbulence each
    5 unit size particles
    using an equivalent shader in particle system to replicate vfxgraph
    on mobile: vfx = 40fps, particle system 60fps
    o_O
    that's not possible so i attached the prefabs
     

    Attached Files:

  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,362
  3. laurentlavigne

    laurentlavigne

    Joined:
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    that's in builtin renderer
    in urp it's better, but spiking a lot
    upload_2020-9-21_17-58-17.png
     
  4. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
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    urp jobs off
    upload_2020-9-21_18-1-22.png
    builtin jobs off
    upload_2020-9-21_18-15-17.png

    so it looks like vfx works ok with jobs off in builtin