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Bug Shows error when opening prefab, then closes unity

Discussion in 'Prefabs' started by Green972, Apr 10, 2023.

  1. Green972

    Green972

    Joined:
    Feb 5, 2023
    Posts:
    8
    whenever I open a prefab, I always get the error. Even when I create a new, blank prefab, I get the error
     

    Attached Files:

  2. Green972

    Green972

    Joined:
    Feb 5, 2023
    Posts:
    8
    Log File

    Code (CSharp):
    1. [Licensing::Module] Trying to connect to existing licensing client channel...
    2. [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-green"
    3. [Licensing::Client] Handshaking with LicensingClient:
    4.   Version:                 1.12.0+3acf7bc
    5.   Session Id:              412639fa1ac34ae1a14ccef1b917bd8b
    6.   Correlation Id:          bfc25f0f5cd43d7ccc482d73f9d01dd8
    7.   External correlation Id: 1890398750903680510
    8.   Machine Id:              UnbpgzwZ76bgOdnh1gWNkUyhEnw=
    9. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-green" (connect: 0.00s, validation: 0.02s, handshake: 2.44s)
    10. [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-green-notifications"
    11. Entitlement-based licensing initiated
    12. [Licensing::Client] Successfully updated the access token
    13. [Licensing::Module] Successfully updated the access token -8UHhtjYkH...
    14. [Licensing::Client] Successfully updated license
    15. Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release'
    16. OS: 'Windows 11  (10.0.22621) 64bit Core' Language: 'en' Physical Memory: 16052 MB
    17. [Licensing::Client] Successfully resolved entitlements
    18. [Licensing::Module] Serial number assigned to: "F4-7GJK-2SF3-FU6T-6UUB-XXXX"
    19. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    20. [Package Manager] Server::Start -- Port 49958 was selected
    21.  
    22. COMMAND LINE ARGUMENTS:
    23. C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe
    24. -projectpath
    25. C:\Users\green\Backrooms Remake
    26. -useHub
    27. -hubIPC
    28. -cloudEnvironment
    29. production
    30. -licensingIpc
    31. LicenseClient-green
    32. -hubSessionId
    33. 30af0e70-d7fd-11ed-b4ab-1de39783d2b6
    34. -accessToken
    35. -8UHhtjYkH-N0cGvxNEFzgiQRkztMt5CDg8eEKUwwZ4012f
    36. Successfully changed project path to: C:\Users\green\Backrooms Remake
    37. C:/Users/green/Backrooms Remake
    38. [UnityMemory] Configuration Parameters - Can be set up in boot.config
    39.     "memorysetup-bucket-allocator-granularity=16"
    40.     "memorysetup-bucket-allocator-bucket-count=8"
    41.     "memorysetup-bucket-allocator-block-size=33554432"
    42.     "memorysetup-bucket-allocator-block-count=8"
    43.     "memorysetup-main-allocator-block-size=16777216"
    44.     "memorysetup-thread-allocator-block-size=16777216"
    45.     "memorysetup-gfx-main-allocator-block-size=16777216"
    46.     "memorysetup-gfx-thread-allocator-block-size=16777216"
    47.     "memorysetup-cache-allocator-block-size=4194304"
    48.     "memorysetup-typetree-allocator-block-size=2097152"
    49.     "memorysetup-profiler-bucket-allocator-granularity=16"
    50.     "memorysetup-profiler-bucket-allocator-bucket-count=8"
    51.     "memorysetup-profiler-bucket-allocator-block-size=33554432"
    52.     "memorysetup-profiler-bucket-allocator-block-count=8"
    53.     "memorysetup-profiler-allocator-block-size=16777216"
    54.     "memorysetup-profiler-editor-allocator-block-size=1048576"
    55.     "memorysetup-temp-allocator-size-main=16777216"
    56.     "memorysetup-job-temp-allocator-block-size=2097152"
    57.     "memorysetup-job-temp-allocator-block-size-background=1048576"
    58.     "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    59.     "memorysetup-temp-allocator-size-background-worker=32768"
    60.     "memorysetup-temp-allocator-size-job-worker=262144"
    61.     "memorysetup-temp-allocator-size-preload-manager=33554432"
    62.     "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    63.     "memorysetup-temp-allocator-size-audio-worker=65536"
    64.     "memorysetup-temp-allocator-size-cloud-worker=32768"
    65.     "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    66.     "memorysetup-temp-allocator-size-gfx=262144"
    67. Player connection [16264] Host "[IP] 192.168.0.183 [Port] 55496 [Flags] 2 [Guid] 341139877 [EditorId] 341139877 [Version] 1048832 [Id] WindowsEditor(7,Augustslaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
    68.  
    69. Player connection [16264] Host "[IP] 192.168.0.183 [Port] 55496 [Flags] 2 [Guid] 341139877 [EditorId] 341139877 [Version] 1048832 [Id] WindowsEditor(7,Augustslaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
    70.  
    71. [Licensing::Client] Successfully resolved entitlements
    72. [Package Manager] Restoring resolved packages state from cache
    73. [Licensing::Client] Successfully resolved entitlement details
    74. [Package Manager]
    75. Registered 67 packages:
    76.   Packages from [https://packages.unity.com]:
    77.     com.unity.ai.navigation@1.0.0-exp.4 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ai.navigation@1.0.0-exp.4)
    78.     com.unity.cinemachine@2.8.9 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.cinemachine@2.8.9)
    79.     com.unity.collab-proxy@2.0.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.collab-proxy@2.0.1)
    80.     com.unity.ide.rider@3.0.18 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.rider@3.0.18)
    81.     com.unity.ide.visualstudio@2.0.17 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.visualstudio@2.0.17)
    82.     com.unity.ide.vscode@1.2.5 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    83.     com.unity.postprocessing@3.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.postprocessing@3.2.2)
    84.     com.unity.test-framework@1.1.31 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.test-framework@1.1.31)
    85.     com.unity.textmeshpro@3.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    86.     com.unity.timeline@1.6.4 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.timeline@1.6.4)
    87.     com.unity.visualscripting@1.8.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0)
    88.     com.unity.ext.nunit@1.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    89.     com.unity.mathematics@1.2.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.mathematics@1.2.6)
    90.     com.unity.burst@1.8.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.burst@1.8.2)
    91.     com.unity.editorcoroutines@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
    92.     com.unity.performance.profile-analyzer@1.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.2)
    93.     com.unity.testtools.codecoverage@1.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.testtools.codecoverage@1.2.2)
    94.     com.unity.2d.animation@7.0.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.animation@7.0.10)
    95.     com.unity.2d.pixel-perfect@5.0.3 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3)
    96.     com.unity.2d.psdimporter@6.0.7 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.psdimporter@6.0.7)
    97.     com.unity.2d.spriteshape@7.0.7 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.spriteshape@7.0.7)
    98.     com.unity.2d.tilemap.extras@2.2.5 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.tilemap.extras@2.2.5)
    99.     com.unity.searcher@4.9.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.searcher@4.9.1)
    100.     com.unity.settings-manager@1.0.3 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.settings-manager@1.0.3)
    101.     com.unity.2d.common@6.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.common@6.0.6)
    102.     com.unity.2d.path@5.0.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.path@5.0.2)
    103.   Built-in packages:
    104.     com.unity.feature.2d@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.feature.2d@1.0.0)
    105.     com.unity.feature.development@1.0.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.feature.development@1.0.1)
    106.     com.unity.render-pipelines.universal@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.render-pipelines.universal@12.1.10)
    107.     com.unity.ugui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ugui@1.0.0)
    108.     com.unity.modules.ai@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.ai@1.0.0)
    109.     com.unity.modules.androidjni@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    110.     com.unity.modules.animation@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.animation@1.0.0)
    111.     com.unity.modules.assetbundle@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    112.     com.unity.modules.audio@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.audio@1.0.0)
    113.     com.unity.modules.cloth@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    114.     com.unity.modules.director@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.director@1.0.0)
    115.     com.unity.modules.imageconversion@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    116.     com.unity.modules.imgui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    117.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    118.     com.unity.modules.particlesystem@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    119.     com.unity.modules.physics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.physics@1.0.0)
    120.     com.unity.modules.physics2d@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    121.     com.unity.modules.screencapture@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    122.     com.unity.modules.terrain@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    123.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    124.     com.unity.modules.tilemap@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    125.     com.unity.modules.ui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.ui@1.0.0)
    126.     com.unity.modules.uielements@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    127.     com.unity.modules.umbra@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    128.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    129.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    130.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    131.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    132.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    133.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    134.     com.unity.modules.vehicles@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    135.     com.unity.modules.video@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.video@1.0.0)
    136.     com.unity.modules.vr@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.vr@1.0.0)
    137.     com.unity.modules.wind@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.wind@1.0.0)
    138.     com.unity.modules.xr@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.xr@1.0.0)
    139.     com.unity.modules.subsystems@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    140.     com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
    141.     com.unity.render-pipelines.core@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.render-pipelines.core@12.1.10)
    142.     com.unity.shadergraph@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.shadergraph@12.1.10)
    143.     com.unity.2d.sprite@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    144.     com.unity.2d.tilemap@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
    145.  
    146. [Subsystems] No new subsystems found in resolved package list.
    147. Package Manager log level set to [2]
    148. [Package Manager] Done registering packages in 0.68s seconds
    149. Refreshing native plugins compatible for Editor in 392.76 ms, found 4 plugins.
    150. Preloading 0 native plugins for Editor in 0.01 ms.
    151. Initialize engine version: 2021.3.22f1 (b6c551784ba3)
    152. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Resources/UnitySubsystems
    153. [Subsystems] Discovering subsystems at path C:/Users/green/Backrooms Remake/Assets
    154. GfxDevice: creating device client; threaded=1; jobified=0
    155. Direct3D:
    156.     Version:  Direct3D 11.0 [level 11.1]
    157.     Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a8)
    158.     Vendor:   Intel
    159.     VRAM:     8026 MB
    160.     Driver:   30.0.101.1660
    161. [Licensing::Client] Successfully resolved entitlements
    162. Initialize mono
    163. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed'
    164. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
    165. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/etc'
    166. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260
    167. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
    168. Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
    169. ImportWorker Server TCP listen port: 0
    170. AcceleratorClientConnectionCallback - disconnected - :0
    171. Begin MonoManager ReloadAssembly
    172. Registering precompiled unity dll's ...
    173. Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    174. Registered in 0.114413 seconds.
    175. Native extension for WindowsStandalone target not found
    176. Refreshing native plugins compatible for Editor in 4.54 ms, found 4 plugins.
    177. Preloading 0 native plugins for Editor in 0.00 ms.
    178. Mono: successfully reloaded assembly
    179. - Completed reload, in  5.656 seconds
    180. Domain Reload Profiling:
    181.    ReloadAssembly (5657ms)
    182.        BeginReloadAssembly (3883ms)
    183.            ExecutionOrderSort (0ms)
    184.            DisableScriptedObjects (0ms)
    185.            BackupInstance (0ms)
    186.            ReleaseScriptingObjects (0ms)
    187.            CreateAndSetChildDomain (2ms)
    188.        EndReloadAssembly (1152ms)
    189.            LoadAssemblies (3878ms)
    190.            RebuildTransferFunctionScriptingTraits (1ms)
    191.            SetupTypeCache (791ms)
    192.            ReleaseScriptCaches (0ms)
    193.            RebuildScriptCaches (33ms)
    194.            SetupLoadedEditorAssemblies (245ms)
    195.                LogAssemblyErrors (0ms)
    196.                InitializePlatformSupportModulesInManaged (12ms)
    197.                SetLoadedEditorAssemblies (0ms)
    198.                RefreshPlugins (5ms)
    199.                BeforeProcessingInitializeOnLoad (2ms)
    200.                ProcessInitializeOnLoadAttributes (158ms)
    201.                ProcessInitializeOnLoadMethodAttributes (67ms)
    202.                AfterProcessingInitializeOnLoad (0ms)
    203.                EditorAssembliesLoaded (0ms)
    204.            ExecutionOrderSort2 (0ms)
    205.            AwakeInstancesAfterBackupRestoration (0ms)
    206. Platform modules already initialized, skipping
    207. [Licensing::Client] Successfully resolved entitlements
    208. Application.AssetDatabase Initial Refresh Start
    209. Registering precompiled user dll's ...
    210. Registered in 1.399974 seconds.
    211. Starting: C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
    212. WorkingDir: C:/Users/green/Backrooms Remake
    213. ExitCode: 0 Duration: 0s299ms
    214. *** Tundra build success (0.25 seconds), 0 items updated, 799 evaluated
    215. AssetDatabase: script compilation time: 0.925436s
    216. Begin MonoManager ReloadAssembly
    217. Symbol file LoadedFromMemory doesn't match image C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
    218. Symbol file LoadedFromMemory doesn't match image C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
    219. Native extension for WindowsStandalone target not found
    220. Refreshing native plugins compatible for Editor in 143.04 ms, found 4 plugins.
    221. Preloading 0 native plugins for Editor in 0.00 ms.
    222. Mono: successfully reloaded assembly
    223. - Completed reload, in 14.163 seconds
    224. Domain Reload Profiling:
    225.     ReloadAssembly (14164ms)
    226.         BeginReloadAssembly (120ms)
    227.             ExecutionOrderSort (0ms)
    228.             DisableScriptedObjects (5ms)
    229.             BackupInstance (0ms)
    230.             ReleaseScriptingObjects (0ms)
    231.             CreateAndSetChildDomain (21ms)
    232.         EndReloadAssembly (13963ms)
    233.             LoadAssemblies (9232ms)
    234.             RebuildTransferFunctionScriptingTraits (0ms)
    235.             SetupTypeCache (1086ms)
    236.             ReleaseScriptCaches (1ms)
    237.             RebuildScriptCaches (82ms)
    238.             SetupLoadedEditorAssemblies (3471ms)
    239.                 LogAssemblyErrors (0ms)
    240.                 InitializePlatformSupportModulesInManaged (5ms)
    241.                 SetLoadedEditorAssemblies (0ms)
    242.                 RefreshPlugins (143ms)
    243.                 BeforeProcessingInitializeOnLoad (122ms)
    244.                 ProcessInitializeOnLoadAttributes (3017ms)
    245.                 ProcessInitializeOnLoadMethodAttributes (176ms)
    246.                 AfterProcessingInitializeOnLoad (6ms)
    247.                 EditorAssembliesLoaded (0ms)
    248.             ExecutionOrderSort2 (0ms)
    249.             AwakeInstancesAfterBackupRestoration (7ms)
    250. Platform modules already initialized, skipping
    251. Registering precompiled user dll's ...
    252. Registered in 0.013992 seconds.
    253. Asset Pipeline Refresh: Total: 56.060 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    254.    Summary:
    255.        Imports: total=250 (actual=0, local cache=250, cache server=0)
    256.        Asset DB Process Time: managed=0 ms, native=3406 ms
    257.        Asset DB Callback time: managed=236 ms, native=1 ms
    258.        Scripting: domain reloads=1, domain reload time=14343 ms, compile time=929 ms, other=37143 ms
    259.        Project Asset Count: scripts=6794, non-scripts=2351
    260.        Asset File Changes: new=0, changed=0, moved=0, deleted=0
    261.        Scan Filter Count: 1
    262.    InvokeBeforeRefreshCallbacks: 0.722ms
    263.    ApplyChangesToAssetFolders: 0.125ms
    264.    Scan: 1479.171ms
    265.    OnSourceAssetsModified: 0.001ms
    266.    InitializeImportedAssetsSnapshot: 30.562ms
    267.    GetAllGuidsForCategorization: 1.436ms
    268.    CategorizeAssets: 405.456ms
    269.    ImportOutOfDateAssets: 52461.884ms (51528.652ms without children)
    270.        CompileScripts: 928.655ms
    271.        ReloadImportedAssets: 0.022ms
    272.        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.196ms
    273.        InitializingProgressBar: 0.035ms
    274.        PostProcessAllAssetNotificationsAddChangedAssets: 1.230ms
    275.        OnDemandSchedulerStart: 1.094ms
    276.    ReloadSourceAssets: 1.375ms
    277.    UnloadImportedAssets: 38.181ms
    278.    PostProcessAllAssets: 236.636ms
    279.    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    280.    UnloadStreamsBegin: 2.170ms
    281.    LoadedImportedAssetsSnapshotReleaseGCHandles: 3.210ms
    282.    GetLoadedSourceAssetsSnapshot: 1.522ms
    283.    PersistCurrentRevisions: 0.592ms
    284.    UnloadStreamsEnd: 0.047ms
    285.    GenerateScriptTypeHashes: 4.828ms
    286.    Untracked: 1633.428ms
    287. Application.AssetDatabase Initial Refresh End
    288. Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds
    289. Scanning for USB devices : 0.899ms
    290. Initializing Unity extensions:
    291. [Licensing::Client] Successfully resolved entitlements
    292. [MODES] ModeService[none].Initialize
    293. [MODES] ModeService[none].LoadModes
    294. [MODES] Loading mode Default (0) for mode-current-id-Backrooms Remake
    295. Unloading 331 Unused Serialized files (Serialized files now loaded: 0)
    296. ProgressiveSceneManager::Cancel()
    297. Loaded scene 'Assets/Scenes/Level 0 tutorial level.unity'
    298.    Deserialize:            646.123 ms
    299.    Integration:            906.794 ms
    300.    Integration of assets:  4.464 ms
    301.    Thread Wait Time:       -0.174 ms
    302.    Total Operation Time:   1557.208 ms
    303. Unloading 310 unused Assets / (1.1 MB). Loaded Objects now: 6905.
    304. Memory consumption went from 180.2 MB to 179.0 MB.
    305. Total: 6.820700 ms (FindLiveObjects: 0.635000 ms CreateObjectMapping: 0.433900 ms MarkObjects: 5.048900 ms  DeleteObjects: 0.701200 ms)
    306.  
    307. [LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
    308. <RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.Refreshing native plugins compatible for Editor in 16.24 ms, found 4 plugins.
    309. Preloading 0 native plugins for Editor in 0.00 ms.
    310. [MODES] ModeService[default].InitializeCurrentMode
    311. [MODES] ModeService[default].RaiseModeChanged(default, default)
    312. IsTimeToCheckForNewEditor: Update time 1681170876 current 1681171887
    313. [Licensing::Client] Successfully resolved entitlements
    314. <RI> Initializing input.<RI> Input initialized.[Project] Loading completed in 78.126 seconds
    315.    Project init time:                 0.000 seconds
    316.        Template init time:         0.000 seconds
    317.        Package Manager init time:         0.000 seconds
    318.        Asset Database init time:         0.000 seconds
    319.        Global illumination init time:     0.000 seconds
    320.        Assemblies load time:             0.000 seconds
    321.        Unity extensions init time:     0.001 seconds
    322.        Asset Database refresh time:     0.000 seconds
    323.    Scene opening time:             0.000 seconds
    324. Scanning for USB devices : 1.355ms
    325. EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
    326. [Licensing::Client] Successfully resolved entitlement details
    327. Scanning for USB devices : 1.329ms
    328. Created GICache directory at C:/Users/green/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.089s, timestamps: [79.893 - 79.982]
    329. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    330. Setting up 6 worker threads for Enlighten.
    331. [Licensing::Client] Successfully updated the access token
    332. [Licensing::Module] Successfully updated access token: "-8UHhtjY"... (expires: 2024-04-11 00:11:30 GMT)
    333. [Licensing::Client] Successfully updated the access token
    334. [Licensing::Module] Successfully updated access token: "-8UHhtjY"... (expires: 2024-04-11 00:11:31 GMT)
    335. TrimDiskCacheJob: Current cache size 98mb
    336. Scanning for USB devices : 0.856ms
    337. Registering precompiled user dll's ...
    338. Registered in 0.007404 seconds.
    339. Asset Pipeline Refresh: Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    340. Loaded scene 'Library/Unused/d57a46e0ba2ec0841bfa5057973e22d7'
    341.     Deserialize:            1.517 ms
    342.     Integration:            0.845 ms
    343.     Integration of assets:  0.001 ms
    344.     Thread Wait Time:       0.018 ms
    345.     Total Operation Time:   2.381 ms
    346. Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.
    347.  
    348.  
     
  3. Green972

    Green972

    Joined:
    Feb 5, 2023
    Posts:
    8
    i got it fixed, i just added a command line argument and typed in "-force-d3d12".
     
    NeonKnight1402 likes this.