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Show Player Getting Picked Up (Or in Animation Interactions in General)

Discussion in 'Animation' started by Baka87, Nov 3, 2013.

  1. Baka87

    Baka87

    Joined:
    Oct 27, 2013
    Posts:
    14
    I am trying to figure out the cleanest/best looking way for a monster to pick up the player in game. I tried putting something together by simply looking at the time of the monster attack animation, and putting the Player as a child of the monster's hand. While I successfully put this together, it left me wondering. Isn't there a better way to have two animations interact with each other? Is there some logical alternative approach, or is there some sort of cool unity feature tucked away in Mecanim that I am unaware of?

    Another example, is how to get two humanoid object animations to high five each other?

    Thanks,
    Stephen
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    11,208
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