I kept crunching textures to lower memory footprint but nothing shrunk and I just learned that crunch only affects build size, they get decompressed on load. And get loaded on first use (I guess) I'm wondering what else goes on. Partially because there is so much to know and i can't be bothered reading the entire documentation, I rely on the UI to tell me all that stuff. It would be nice to see what causes data to expand. I'm thinking vertical bars showing expansion events such as "decompressing" or "load" on the horizontal memory timeline.