Is there a way to show all colliders in the editor at once? Instead of having to select each collider to see its bounds in the view port. I am making a 2D game and have everything drawn in a single texture on a plane. I then have empty game objects with box colliders on them for the areas that require collision detection. However I cant find a way to see all of them at once. I kinda figured out the answer as I was typing this question. I then went ahead and tested it and sure enough it worked! Not the ideal solution as I still cannot see all collision meshes while adjusting individual ones. Makes it hard to align things properly ANSWER: Create an empty game object as a parent. Add empty game objects with collider as children. Selecting the parent object will render the collision meshes for all sub objects in the editor.