Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.

    Read our full announcement for more information and let us know if you have any questions.

Question Shouldn't Extrapolation also affect Clip Weight?

Discussion in 'Timeline' started by TheHeftyCoder, Sep 14, 2022.

  1. TheHeftyCoder


    Oct 29, 2016
    I'm using extrapolation on a custom clip I made. Though Playable.GetTime() returns the correct time, (i.e if it's a loop it loops the time), it has no effect on Playable.GetInputWeight(int index). Is there any way to get this behavior?