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Question Shouldn't Extrapolation also affect Clip Weight?

Discussion in 'Timeline' started by TheHeftyCoder, Sep 14, 2022.

  1. TheHeftyCoder

    TheHeftyCoder

    Joined:
    Oct 29, 2016
    Posts:
    93
    I'm using extrapolation on a custom clip I made. Though Playable.GetTime() returns the correct time, (i.e if it's a loop it loops the time), it has no effect on Playable.GetInputWeight(int index). Is there any way to get this behavior?