Hi, currently we are developing a Plugin for our APP which we want to share with the Unity Community. The plugin has DLLs, Scripts and some Textures and Shaders in it. We would like to upload it to the Asset Store, but this will only allow uploading the old/legacy package format: Code (CSharp): AssetDatabase.ExportPackage() Question: Should we wait until the new Package System is available for the AssetStore (how long?) or should we commit the package with the old/legacy method? Can we later easily convert the plugins from the old/legancy system to the new Package system?