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Should walls be made from cubes or planes?

Discussion in 'Getting Started' started by LumoKvin, Nov 7, 2019.

  1. LumoKvin

    LumoKvin

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    Should walls be made from cubes or planes?
     
  2. Antypodish

    Antypodish

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    Depends.
    In most cases you can achieve same result with either.
    However, if you use thicker walls, like cubes, it is easier to deal with collisions of faster moving objects.
     
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  3. LumoKvin

    LumoKvin

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    With a plane, I can still make the box collider thick. Would a cube still be better for collisions in that case?
     
  4. Antypodish

    Antypodish

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    No. It just gives you visual feedback, of wall/collider thickness.
     
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  5. Joe-Censored

    Joe-Censored

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    The mesh the player sees actually has nothing to do with the physics interaction of the collider, unless you're using the same mesh as a mesh collider. Though the game would be unplayable, from the physics side you could make walls just with colliders without cubes or planes at all (obviously difficult to navigate if the player can only feel the walls but not see them).