I find for me personally, that as soon as I start to think about the audience, who they are, what would please them, what they may like or not like, it starts to seriously impede my artistic expression and acts like a writers block. I get concerned about whether or not I'm doing the right thing, whether what I do is what people will like, etc... and this starts to change what I create. It also changes the reason for creating it, which is now to try to do what other people want and like, rather than just expressing what I feel is best (for me?) .... If I can stop thinking of any audience whatsoever then this pressure is relieved and I feel free to be artistic. This is probably a common malady I guess... any thoughts? Should an audience be considered at all in game design, or does it actually get in the way of artistic expression?