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Should I use Unity ECS or Entitas for a rts simulation shared between client and server..

Discussion in 'Multiplayer' started by mario012, Apr 25, 2021.

  1. mario012

    mario012

    Joined:
    Mar 26, 2014
    Posts:
    16
    Hello Unitians,

    I'm wondering what is the best approach to develop a rts simulation that needs to run on client & server side..

    So my question is..
    Should I develop the RTS simulation as a pure c sharp dll, and share it with unity and the backend?
    This approach will make me use Entitas framework.

    Or should I use Unity ECS then create a server build? I'm lost here..
    Imagine I want to develop a Clash Royale game. Clash Royale game has 'the 'Home" screen where you collect boxes and then the "Battle"(the simulation)..

    So what would be your approach?
    Thanks.