I want to create a photorealistic island scene for which I want to create an ocean shader that uses tessellation. Now as far as I understand using the new HD render pipeline will help achieving photo realism more easily than using the built-in renderer. However after some research it seems like it's quite unintuitive to create custom shaders for the HDRP. As far as I understand I could only create custom shaders using the new shader graph which puts limitation on what would be possible by coding it in the built-in renderer. In my specfic example there doesn't seem to be a node yet that supports tesselation for example. (I also don't want to use the amplify shader plugin since it's another dependancy that needs to be updated etc.) Already having some experience with the graphic workflow benefits of HDRP, choosing the built-in renderer seems like a step back for me. Not sure where to start now... Is there a way to create custom coded shaders in HDRP anyways? Does the "standard surface shader" still work in HDRP?