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Should I use rigidbody on transform-controlled animations [2D]

Discussion in 'Animation' started by unity_jBOSmd1e1IroQw, Nov 9, 2018.

  1. unity_jBOSmd1e1IroQw

    unity_jBOSmd1e1IroQw

    Joined:
    Sep 30, 2018
    Posts:
    41
    I have a few objects that are animated by changhing transform properties (either position or rotation). Should I put rigidbody2D component on them? Is it good to change transform properties and have a rigidbody2D attached?