Search Unity

Should I use rigidbody on transform-controlled animations [2D]

Discussion in 'Animation' started by MitjaHD, Nov 9, 2018.

  1. MitjaHD

    MitjaHD

    Joined:
    Sep 30, 2018
    Posts:
    64
    I have a few objects that are animated by changhing transform properties (either position or rotation). Should I put rigidbody2D component on them? Is it good to change transform properties and have a rigidbody2D attached?