Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Should I use rigidbody on transform-controlled animations [2D]

Discussion in 'Animation' started by unity_jBOSmd1e1IroQw, Nov 9, 2018.

  1. unity_jBOSmd1e1IroQw


    Sep 30, 2018
    I have a few objects that are animated by changhing transform properties (either position or rotation). Should I put rigidbody2D component on them? Is it good to change transform properties and have a rigidbody2D attached?