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Question Should I use DOTS? Shouldn't it?

Discussion in 'Entity Component System' started by kite3h, Apr 19, 2021.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    My Boss is dummer in technical field.

    I have to work on porting the game for the Xbox One . Not XSX.

    The project is already CPU bottleneck with too many DCs.

    I know that using just hybrid renderer solves most problems.

    However, the Unity support team appealed to the boss not to use DOTS, and the boss told me not to use it.

    What other options can I take? Most of them are dynamic objects, so don't make silly things like static batch.

    We need SRP batch. and I Can make it.

    Of course, I've already confirmed that the project works well with the hybrid renderer.

    I want to know why the engine support team consists only of incompetent people. This is because it was something I experienced when using Unreal.
     
  2. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    4,270
    Graphics.DrawMeshInstancedProcedural combined with some culling jobs will get you similar performance without the Entities package. It is still "DOTS" in a sense, but without Entities which is the experimental "high-risk" stuff.