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Should I upgrade from unity 3 to 4.3?

Discussion in 'Editor & General Support' started by Sondre-S, Dec 17, 2017.

  1. Sondre-S

    Sondre-S

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    I started my project in UNITY 3.

    In unity3 you cannot bake parts of your scene separately. I have a huge city model based on a real city, so I need to bake it step by step.

    Someone said that it's possible to lightmap objects separately WITHOUT losing previous lightmap in UNITY 4.3 and above.
    IS this True?
     
  2. TooManySugar

    TooManySugar

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    I would update to 4.6.

    I still have a Project running in there. You can keep adding stuff to the lightmaps yes, there is a "bake selected" option.

    I use 4.7 but a lot of stuf does break cause 4.7 entered when 5.x was mainstream so many plugins where not updated. Yet most of them just need to add the || unity4.7 thing.
     
  3. hippocoder

    hippocoder

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    First of all, I am not sure your license covers functionality in 4.3.
    Secondly if it does, you should try the upgrade on a copy of your project not the original, and consider the alternative of upgrading to a modern stable version of Unity like 2017.2 - but only if the issue is not fixed otherwise.
     
  4. TooManySugar

    TooManySugar

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    Certainly I didnt get the license issue, if so, certainly makes sense to get to the latest stuff. Further, not sure how much will the Project breack when moving from 3 to 4.6 may be enough to consider the full rebump to 2017
     
  5. hippocoder

    hippocoder

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    Licenses cover previous versions of Unity pro but they don't go forward in time.
     
  6. Sondre-S

    Sondre-S

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    My license is for unity 4. I started in unity 3 free edition, then bought a Unity 4 Pro license.

    Then I tried to upgrade(of course, I backed up the project first),
    a lot of stuff seemed broken so Instead of starting to fix stuff, I went back to working in unity3.
     
  7. hippocoder

    hippocoder

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    It'll probably only work on desktops at this point, maybe an android. I can't see it working on iOS or consoles this far along. You'd need to get onto 2017 at a minimum.

    Too many changes for mobile in recent times.
     
  8. Sondre-S

    Sondre-S

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    Im not building for IOS so thats okay. Anyway is unity 4 graphics overly superior to unity3?

    I use the Hard Surface shader pack which I really like and it does no longer work in 4. I don't think there are any good free alternatives made for Unity 4.
     
    Last edited: Dec 18, 2017
  9. hippocoder

    hippocoder

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    No, not much. It's the same shaders mostly. The best visuals so far are in 2017.1 onward, but that requires a totally different workflow and thinking (PBR).

    Also Unity 5 was the version of Unity that removed beast so if you want to keep beast you have to look for the final version of 4.
     
  10. Sondre-S

    Sondre-S

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  11. TooManySugar

    TooManySugar

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    I would stay tuned to 2017 versión news cause the Otoy renderer is in the progress of being added to bake lightmaps. If they manage to make it work as Beast did in terms of easyness that could be a game changer for the ones relying on baked lighting.