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Should I start small?

Discussion in 'Editor & General Support' started by MrAwesome, Nov 1, 2013.

  1. MrAwesome

    MrAwesome

    Joined:
    Sep 1, 2011
    Posts:
    171
    Hello Unity Forum

    I have this huge plan with a smartphone game that i would like to make.

    But since i havn't make a single smartphone game yet and i havn't got so much experience in unity. And i think the the size of the project might kill me right now

    Should i start with something small?

    And what is a good idear when you know you want to make smartphones game? Make the game into pc game and then over to andriod/iOS or start at andriod/iOS
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,657
    Starting small is never a bad idea. Bear in mind that even when we build big things, we start by breaking them down into small pieces anyway - all development attempts to 'work small' at any given time because it makes things much easier.

    As far as PC vs smartphone dev goes, it really depends on what your game is like. If you're heavily touch-based, or if you're going to be pushing the limits of what the phone hardware can do, then it's probably best to get onto the actual hardware as quickly as possible. But if you're making something lighter-weight that doesn't need lots of intricate touch handling then working on PC first is likely to be fine.