I'm in the process of making my online game. But I just came to the realization, that I may be wasting my time on things that probably don't matter in the long run. Okay, without getting into too much I'll make the explanation simple. My game is online. The players never (hurt) each other (PvE) only. So should I even really consider any backend systems (realistically speaking). Should I even care if players decide to cheat by just giving their selves gold, if the cheats will never effect the other players? I'm just not wanting to waste my time with unnecessary stuff, but frankly these are the choices I need to make now being early in development. I'm just realizing, should I really even care if players 'cheat' to get big bad great gear, if in fact that 'gear' will never effect the balance towards other players (E.G. - PvP). Keep in mind these players can help fight NPC Enemies however. But again, will never effect balance between fighting other players and such. I'm leaning more so to ignore all backend systems together and just build my game, I mean I do have EasyAntiCheat Toolkit or whatever it's called, so that should help somewhat though. So what would you do?