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Should I Enable Multithreaded Rendering for Android

Discussion in 'Android' started by OkeanixTR, Jul 19, 2017.

  1. OkeanixTR

    OkeanixTR

    Joined:
    Jan 28, 2017
    Posts:
    41
    My game FPS Problem on some devices. I don't get it because some older devices can play 60 FPS but some new devices play 30 FPS. Is that because older devices more focus on single core.

    I want to enable multi threaded rendering but im scared because crash on some devices. I don't know is that fixed or not.

    My question is Multithreaded rendering is safe or not right now.
     
  2. chaseholton

    chaseholton

    Joined:
    Dec 17, 2012
    Posts:
    75
    I'd like to know an answer to this as well.. Android and the multitude of devices is quite the development conundrum.
     
  3. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,421
    Have you profiled your game to see where the FPS are being lost?

    I'd assume the issue is more likely that the GPU is not much better than the old device, but the new device is likely pushing a 4K screen or something similarly taxing..

    Just a guess - the profiler is the only way to know for sure.
     
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