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Should I check SteamVR into git repo?

Discussion in 'VR' started by ricarious, Feb 28, 2019.

  1. ricarious

    ricarious

    Joined:
    Nov 1, 2017
    Posts:
    21
    When using Unity with Git (or any src control) and you import asset packages from the store (e.g. SteamVR plugin) into your project, do most folks check the package into your repo? Or do you simply agree to import locally and use the same version?