I enjoy playing a good game. I like the progression. I like getting to new levels, seeing new vistas, encountering new enemies and challenges. But what I don't like, is when this comes to an end. Now, I realize various games are different and may not be appropriate to make every kind of game endless, but I'm coming to seriously question whether a harsh "game over" might actually be game-development baggage from decades ago that has served it's time. When I'm playing, let's say Steredenn, a pretty good shootemup, it's a great game, somewhat challenging, some procedural generation, but it's a permadeath kind of affair. So what happens for me EVERY time is, I play it, I get a certain distance, then total death happens. I might give it another go (I did when I would get killed sooner). But now that I'm better at the game, I get further. And then there's a permadeath, and what does that mean? For the sake of some kind of leaderboard achievement, the entire enjoyable process of "the journey" comes to a screaming halt, and then you have to start from THE BEGINNING. I find this now so incredibly annoying that it makes me more or less "rage quit" the game after the first death. And in fact, that's usually what I do - reach for the quit key. For quite a long time I also found it really disappointing that because I'd die after a couple of 'zones' I would never get to even SEE any of the later stuff, and so I felt cheated out of a huge amount of game content. And that's unfortunate, because while you're actually playing it and enjoying the combat etc, things are going great. It's entertaining. But when you hit this brick wall which says, "you can go no further, you have to go back to totally square one and start over with nothing", it's just such a harsh slap in the face. It's a total turn off. It ruins the game for me and makes me not want to play it. So I'm wondering if these kind of ultimatums are simply too strong, too harsh. Similar to how in years past everyone was paying up-front for games and then people realized that you'd get more players etc if you "softened" the barrier to entry. Well, maybe these "game overs" are past their due and should also be softened. The "exit" shouldn't be so firm. I'd accept a fairly reasonable "setback" as a result of some failure, but does the setback have to be so black and white? And why not get set back a portion of the game instead of the ENTIRE game? Is it perhaps time that we said "game over" to "game over"? Another example, I play some retro games on an emulator. And some allow you to cheat a bit. So I activate maybe some endless lives or something like that. And then, I sit there and enjoy playing, for ages and ages and ages. When the player is supposed to be destroyed, they don't. And what does that mean, I get to continue. And I progress, and keep seeing new stuff and enjoying new encounters. I get to "keep playing". All that a permadeath does for me is put up a huge brick wall saying "sorry, you can't play anymore". Well, I want to play, so that's not exactly a good message. And if I make a game where I want people to play as much as possible, surely that should mean I shouldn't be turning them away with such strong "denial of service" that it turns them off completely? Because that's what it does. I know the aim can be to try to reach a "final score" and get ahead of the leaderboard, but that's SUCH a small trivial achievement compared to all the benefit that is experienced during actual play. I get the same thing on some iPad games for example where, after a while, the game becomes "too hard". And now you start failing levels. And then you get to a point where you literally cannot get past it. And then the game throws up some requirement of paying money for what you need to get further. And then the game ends, and then you feel like f-this... not playing this anymore. Is the "benefit" of a GAME OVER really more important than the benefit of "keep playing and enjoying yourself as much as you want"? You didn't need a game over in order to feel a sense of achievement, progressing through levels, beating bosses, whatever. Why should it end?