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Bug Shortcuts place random characters

Discussion in 'Linux' started by Advis91, Feb 10, 2019.

  1. Advis91

    Advis91

    Joined:
    Jun 20, 2017
    Posts:
    33
    Using random shortcuts place random characters on text fields or edits.
    Example shortcuts:
    • Ctrl + Shift + A
    • Ctrl + Shift + S
    • Ctrl + Shift + Z
    • Ctrl + Shift + X
    • Ctrl + Shift + V
    • Ctrl + Shift + B
    • Ctrl + Shift + N
    • Ctrl + A
    • Ctrl + S
    • Ctrl + Z
    • Ctrl + B
    I think it's it's heavily influenced by Ctrl shortcuts...
    Pressing shortcuts defined by Unity doesn't seem to make them.
    I'm using Ubuntu 18.04 and you can see the extra character with TextMeshPro.
     
  2. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
    Would you mind opening a bug report?
     
  3. Advis91

    Advis91

    Joined:
    Jun 20, 2017
    Posts:
    33
    Found similar Issue. https://issuetracker.unity3d.com/is...acters-not-shown-slash-entered-in-text-fields
    It doesn't seem to be fixed in 2019.1.0b2 or in 2019.2.0b4

    Edit:
    Reported the bug, cant see it in issue list yet, if it will appear there.
    Anyone else get this issue? I started to wonder if local market sold keyboards with additional functionality (~10€ Trust keyboard, made in china)

    Edit 2: Some hidden characters here "", no, they wont show themselves so willingly.
    Edit 3: Ok, might just be unclean keyboard? https://www.bleepingcomputer.com/fo...uts-multiple-characters-when-i-press-one-key/
    Edit4: Or keyboard is breaking. Ctrl is in scratches, didn't know I used my nails that much. Anyway, missing characters.
     
    Last edited: Feb 11, 2019
    PixelJ likes this.
  4. Advis91

    Advis91

    Joined:
    Jun 20, 2017
    Posts:
    33
  5. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
  6. Advis91

    Advis91

    Joined:
    Jun 20, 2017
    Posts:
    33
    Added more on comment, the characters were also added on editable fields like GameObject names, filenames, foldernames and string fields.
    It didn't seem to affect in playmode to inputfield or textmeshpro inputfield.