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"Shooter In The Abstract" - Source Code

Discussion in 'Made With Unity' started by Willem, Jul 7, 2007.

  1. Willem

    Willem

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    Mar 9, 2007
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    184
  2. proparjak

    proparjak

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    Sep 29, 2006
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    This game is very cool. It's a really pleasure to play it.
     
  3. VeganApps

    VeganApps

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    Jun 30, 2006
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    Addictive and a nice style. Great work. :)
    The sound is starting to get music when more and more things to shoot appear and get shot. :wink:

    Thanks for the source!
     
  4. jeremyace

    jeremyace

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    Oct 12, 2005
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    Very nice of you to release the source of your game. :)

    Very addictive, and has awesome potential for even more.

    -Jeremy
     
  5. cblarsen

    cblarsen

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    Since my top score is now 78455, I guees I'll have to agree.

    I think if this had an online high-score table, and maybe some more variation in enemies, it would be good enough for a portal such as Shockwave. Actually I think it is better than much of what _is_ there.
     
  6. Brian-Kehrer

    Brian-Kehrer

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    Nov 7, 2006
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    Nicely done... My only point of frustration is the spawning killing me... It would be nice if I had maybe .5 seconds to see a faint image of where the next enemy might appear.

    An addictive game thought, awesome work.

    EDIT: Well, I got to 37k on my second play... I see they do fade in... I guess I am craving some impact on collision.
     
  7. Willem

    Willem

    Joined:
    Mar 9, 2007
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    184
    Thanks all!

    Yeah, enemy spawning was always a problem. I "solved" it by doing the fade in and also giving the player a small sphere of freedom, within which enemies can't spawn. The trouble is that you're moving around so fast that, generally, by the time the enemy decides that location X,X is a safe one and starts spawning you flick your mouse and are on top of him already.

    Ahh well. :)