hi guys I need help in improving my RAYCAST I used this in turret but now I want to assign it to a soldier can anyone please help? thanks! using System.Collections; using System.Collections.Generic; using UnityEngine; public class raycasting : MonoBehaviour { public float rotationSpeed; public float distance; public GameObject bullet; void Start () { Physics2D.queriesStartInColliders = false; } void Update () { transform.Rotate (Vector3.forward * rotationSpeed * Time.deltaTime); RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, transform.right, distance); if (hitInfo.collider != null) { Debug.DrawLine (transform.position, hitInfo.point); if (hitInfo.collider.CompareTag ("friend")) { Instantiate (bullet, gameObject.transform.position, gameObject.transform.rotation); } } else { Debug.DrawLine (transform.position, transform.position + transform.right * distance); } } }
What do you need help with, exactly? and how is this related to the physics forum? I believe this belongs to scripting.