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Shoot Robots Maze (First FINISHED Unity Project)

Discussion in 'Made With Unity' started by kdgalla, Aug 15, 2014.

  1. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,307
    Hello everyone. I'm just a spare-time amateur game development dabbler and I'm quite glad to have such an amazing tool like Unity available to me for no cost. Showing off my first "finished" Unity project. It's called "Shoot Robots Maze" and it's a clone of the old Atari game "Berzerk"



    Web Player

    Like a lot of people here, I started-off wanting to make "Legend of the Elders Scrolls of Warcraft: Diamond Edition with 50 expansion packs" but I could never seem to get very far along those lines. Although I'm a professional computer programmer by day, I still found Unity's vast API to be overwhelming. I decided to make a simple game to learn the basics. I laughed when I realized: "hey, isn't that what everyone always recommends to new- comers?" It works!

    Use the arrow keys to move, Z or space to shoot. there are instructions on the title screen if you wait for a few seconds. The game starts off easy and eventually ramps up to unfair/impossible. By today's standards Berzerk almost feels like an unfinished prototype, but that's all you needed in the 80s.

    Stuff I wanted to mention:

    I make extensive use of pooling. Call me old-fashioned, but I try to avoid using the word "new" while the game is up and running.

    I start working on this before Unity had it's own 2D system, so I rolled my own sprite animation system using Invoke and the texture Offset/Tiling. It was actually not all that difficult to do 2D graphics in Unity before Unity's 2D system was introduced.


    Any plans to publish?

    This is it. You're lookin' at it.

    Edit: I also wanted to mention that the cool explosions in this game were made possible by Jean Moreno's cartoon FX pack on the asset store.
     
    Last edited: Aug 15, 2014
  2. JamesLeeNZ

    JamesLeeNZ

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    Nov 15, 2011
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    5,616
    screenshots/videos?
     
  3. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,307
    Ah, you're right! What was I thinkin'? Fixed
     
  4. TheRaider

    TheRaider

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    Well I gave it a try and I often died when I wasn't near the wall. I also didn't get the point after a couple of rooms.
     
  5. kdgalla

    kdgalla

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    Thanks for trying it out. I appreciate the feedback. I didn't really notice this problem myself. Maybe the player's collider needs some adjustment?

    Really the only goal of the game is to rack-up as many points as you can while you survive. The difficulty increases as you accumulate points.

    If the game didn't hold your interest, maybe it starts off too easy or maybe the difficulty doesn't progress fast enough. hmm. After trying it again, I can see that it starts a little slow. I'll have to consider tweaking it.
     
  6. TheRaider

    TheRaider

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    I think I got to the point I was trying to figure and just going from room to room without shooting robots so it wasn't getting harder cause I wasn't getting points.

    Yes I think the collider probably needs adjustment.