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Shipped IL2CPP 64bit Games/Apps on iOS

Discussion in 'iOS and tvOS' started by drawcode, Mar 14, 2015.

  1. drawcode

    drawcode

    Joined:
    Jul 21, 2008
    Posts:
    72
    We are in a holding pattern on some show stoppers with 64 bit IL2CPP. But we were curious how many people have shipped a new title on iOS with IL2CPP with 4.6.3+ or 5.0+.

    I would love to hear some success stories of apps that are live using the new tech which is a needed improvement but a rough landing currently. Most of the people who have probably aren't trolling the forums but our team would love to hear and see the apps if possible as that would be very encouraging.

    Share your recently launched IL2CPP iOS app live on the store here.
     
  2. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    1,035
    Yep, I am curious too if anybody got some moderately complex app out safely.
    By moderately complex I mean with non totally dumb scripts and with at least some native plugin like ads network sdk.
     
  3. hamsterbytedev

    hamsterbytedev

    Joined:
    Dec 9, 2014
    Posts:
    353
    I have not released any apps for this, but I did have to recode one of my assets to accommodate it: Pool Master

    Helpful hint: DO NOT USE LINQ.

    I have a few clients using this and making things for iOS 64-bit. The games are not live yet but should be in the coming weeks and months.