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Shiny terrain in beta

Discussion in '5.6 Beta' started by mathias234, Jan 16, 2017.

  1. mathias234

    mathias234

    Joined:
    Sep 9, 2012
    Posts:
    239
    Hi i am currently on beta 3 and when i converted my map the terrain was really shiny, i know there has been alot of changes in the lightning system recently and i am wondering if i am doing something wrong or if there is a bug

    I have baked the light and the terrain is static

    http://prntscr.com/dwdlrb
     
  2. zeroyao

    zeroyao

    Unity Technologies

    Joined:
    Mar 28, 2013
    Posts:
    169
    Hi,

    Sometimes your terrain texture is incorrectly recoginized as having an all-white alpha channel, which means smoothness in case of being used on terrain. If this is your case, try change the importer setting of the texture and make "Alpha Source" to "None" to delete the alpha channel. It is a known issue and being fixed.
     
    mathias234 likes this.