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Shining issue on SpeedTree since Unity 5.3

Discussion in 'Editor & General Support' started by lka69, Apr 13, 2016.

  1. lka69

    lka69

    Joined:
    Jun 6, 2009
    Posts:
    39
    Hi,

    Since we updated to Unity 5.3 the leaves of our Speedtrees became very glossy, shiny and appear very bright, specially when "cast shadow" is disabled.

    specs details:

    _Windows 10
    _Unity: 5.3.4.p2
    _ rendering path: Deferred
    _Color: Gamma
    Happen with Free_SpeedTrees from the Asset Store.


    (top: Cast shadow Disabled. bottom: Cast Shadow enabled)


    In the screenshot, in Unity we put main color as Black to clearly show the issue.

    Thanks,
     
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