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Shelled Sphere Transparency issues

Discussion in 'High Definition Render Pipeline' started by Demhaa, Sep 22, 2019.

  1. Demhaa


    Jun 23, 2018
    So I wanted light to pass through the shells of the sphere. I figured I could separate the inner shell from the outer shell, and make it so only the inner shell casts shadows. But when I enable Back and Front rendering to fix order issues....
    It weirdly gets the skybox texture and puts it right there
    If I do double sided the issue is gone, but now the inner shell casts a shadow on itself, which I don't want
    And if I disable both, regardless if the ordering has the green half render first, it has this error, where the green is "masked" out
    Any ideas on what to do?