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Shearing the child, looking for help

Discussion in 'Entity Component System' started by CaliburOne, Jan 23, 2019.

  1. CaliburOne

    CaliburOne

    Joined:
    Nov 2, 2012
    Posts:
    6
    If you create a Entity without a Position component but instead with a LocalToWorld component you can position it how ever you like (shear and all) with the float4x4 value.

    But if that Entity is parented using Attach it seems we are only allowed to set its Position Rotation Scale via Position Rotation Scale components and not with the LocalToWorld, LocalToParent, VisibleLocalToWorld components.

    Since there is no Shear component is seems i'm stuck.

    Any thoughts and/or did I miss something.

    <post not about child hair removal>