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Shaw's Surgery Environment

Discussion in 'Works In Progress - Archive' started by Sythen, May 11, 2012.

  1. Sythen

    Sythen

    Joined:
    May 11, 2012
    Posts:
    3
    Hey guys, so I've spent the last few days dealing with Unity Free and trying to achieve a high quality look with lighting.
    The environment itself so far took two days to build and although looks very sparse at the moment, this is because I've wanted to perfect my skill with Beast Lightmapping, implement 5.1 Surround, and create my own shaders to make the environment look a little better.

    Here we go!




    You can find more of my work on the environment here!
    http://www.scottbaker.eu/?p=167

    Let me know what you guys think, comments and crits and all that jazz. ;)
    - Sythen
     
  2. art4med

    art4med

    Joined:
    Aug 12, 2011
    Posts:
    3
    Looking good--- check the scale of your instruments, tho, as the scalpel looks rather small next to the hypo. The grit and texture of the metal on the syringe is great; perhaps the glass should then have more dirt? Pls post an update.
     
  3. aixaix

    aixaix

    Joined:
    May 7, 2010
    Posts:
    523
    yeah, i'm pretty sure it almost as big as hypo.