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Sharing violation erros in b6.. when building for Windows MR app using .net

Discussion in '2017.2 Beta' started by jaimermx, Aug 11, 2017.

  1. jaimermx

    jaimermx

    Official Microsoft Employee

    Joined:
    Feb 7, 2014
    Posts:
    17
    Since I moved to b6 from b4, I keep getting Random errors when building... It is always a sharing violation, but the dll that it fails on keeps changing.. Below is an example..

    I do not have C# projects checked.
    I am building to target Windows Mixed Reality and using .NET.
    I already tried disabling antivirus on the folder..

    Is this a known issue? any workaround?

    =====
    IOException: Sharing violation on path Temp\StagingArea\TempSerializationWeaver\UnityEngine.UIElementsModule.dll
    System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:339)
    PostProcessWinRT.RunSerializationWeaver () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:593)
    PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:194)
    UnityEditor.WSA.BuildPostprocessor.DoPostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:142)
    UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:149)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. jaimermx

    jaimermx

    Official Microsoft Employee

    Joined:
    Feb 7, 2014
    Posts:
    17
    Below is editor.log just in case...
    Also, I tried different machine and did not repro... any ideas how to get around it?

    ----

    LICENSE SYSTEM [2017810 23:57:54] No start/stop license dates set
    LICENSE SYSTEM [2017810 23:57:54] Next license update check is after 2017-08-11T20:37:45

    LICENSE SYSTEM [2017810 23:57:54] 00329-00000-00003-AA234 != 00329-00000-00003-AA343
    Built from '2017.2/release' branch; Version is '2017.2.0b6 (b6bf3c071fe7) revision 11976508'; Using compiler version '160040219'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 65471 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    PackageManager Server::Start -- Port 64236 was selected
    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity2017b6\Editor\Unity.exe
    Error loading launcher://unity/C:/Users/jaimer/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=VUqgSKbC48Rl6fr1Xzbyow019f&locale=en&session_state=89d6f33af2ee9dc9f2dad07e99a947d534f1993a28d3903f540f52e7a3fb4820.FWB420efiKbw6QPp0Dbx5Q001f#/login

    (Filename: C:\buildslave\unity\build\Editor/Platform/Interface/NativeWebViewWindow.cpp Line: 51)

    LICENSE SYSTEM [2017810 23:57:59] No start/stop license dates set
    LICENSE SYSTEM [2017810 23:57:59] Next license update check is after 2017-08-11T20:37:45

    LICENSE SYSTEM [2017810 23:57:59] 00329-00000-00003-AA234 != 00329-00000-00003-AA343
    IsTimeToCheckForNewEditor: Update time 1502434586 current 1502434681
    D:/unity/ControllerTest
    Loading GUID <-> Path mappings...0.000092 seconds
    Loading Asset Database...0.006199 seconds
    Audio: FMOD Profiler initialized on port 54900
    AssetDatabase consistency checks...0.027606 seconds
    Refreshing native plugins compatible for Editor in 6.77 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    ----- PackageManager resolved 3 packages:
    * Package : com.unity.ads@0.0.16
    (location: C:\Users\jaimer\AppData\LocalLow\Unity\cache\packages\packages.unity.com\com.unity.ads@0.0.16)
    * Package : com.unity.analytics@0.0.17
    (location: C:\Users\jaimer\AppData\LocalLow\Unity\cache\packages\packages.unity.com\com.unity.analytics@0.0.17)
    * Package : com.unity.purchasing@0.0.18
    (location: C:\Users\jaimer\AppData\LocalLow\Unity\cache\packages\packages.unity.com\com.unity.purchasing@0.0.18)
    ----- End PackageManager resolve
    Initialize engine version: 2017.2.0b6 (b6bf3c071fe7)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1be0)
    Vendor: NVIDIA
    VRAM: 8105 MB
    Driver:
    ¶c
    Initialize mono
    Mono path[0] = 'C:/Program Files/Unity2017b6/Editor/Data/Managed'
    Mono path[1] = 'C:/Program Files/Unity2017b6/Editor/Data/Mono/lib/mono/2.0'
    Mono config path = 'C:/Program Files/Unity2017b6/Editor/Data/Mono/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56984
    Begin MonoManager ReloadAssembly
    Refreshing native plugins compatible for Editor in 0.61 ms, found 5 plugins.
    Initializing Unity.PackageManager (PackageManager) v2017.2.0 for Unity v2017.2.0b6
    Registering precompiled unity dll's ...
    Register platform support module: C:\Program Files\Unity2017b6\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.WSA.Extensions.dll
    Register platform support module: C:\Program Files\Unity2017b6\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
    Registered in 0.002289 seconds.
    Refreshing native plugins compatible for Editor in 0.66 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 2.54 ms.
    Mono: successfully reloaded assembly
    Downloading http://update.unity3d.com/2017.2/ivy.xml to C:\Users\jaimer\AppData\Local\Temp\unity\7cda1f68-bd02-4c2e-abe9-6e9b88588b9e\ivy.xml
    - Completed reload, in 0.945 seconds
    Registering platform support modules:
    Registered platform support modules in: 0.10387s.
    Native extension for WindowsStandalone target not found
    Native extension for Metro target not found
    Begin MonoManager ReloadAssembly
    Shutting down Remote Indexer
    Task failed: Downloader Task
    Cancelling tasks, domain is going down
    Registering precompiled user dll's ...
    Registered in 0.009950 seconds.
    Refreshing native plugins compatible for Editor in 0.44 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 0.32 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 0.808 seconds
    Initializing Unity.PackageManager (PackageManager) v2017.2.0 for Unity v2017.2.0b6
    Registering platform support modules:
    Registered platform support modules in: 0.0597613s.
    Native extension for WindowsStandalone target not found
    Native extension for Metro target not found
    Validating Project structure ... 0.000120 seconds.
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.060663 seconds
    Refreshing native plugins compatible for Editor in 0.64 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 0.38 ms.
    ----- Total AssetImport time: 0.052098s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
    Warming cache for 122 main assets: 0.000335 seconds elapsed
    Initializing Unity extensions:
    Updating C:/Program Files/Unity2017b6/Editor/Data/PlaybackEngines/MetroSupport/Managed/UAP/UnityEngine.Networking.dll - GUID: 52a206b72a8f4f749c28d8b18b42dd19...
    done. [Time: 54.360741 ms]
    Refreshing native plugins compatible for Editor in 1.05 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 0.46 ms.
    ----- Total AssetImport time: 0.126522s, AssetImport time: 0.097971s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll' GUID: 12fd8a0055b84bb59e84c9835a37e333
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityAR/Runtime/UnityEngine.AR.dll' GUID: 55124034dbca473797875ff1c2fe6227
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    'C:/Program Files/Unity2017b6/Editor/Data/PlaybackEngines/MetroSupport/Managed/UAP/UnityEngine.Networking.dll' GUID: 52a206b72a8f4f749c28d8b18b42dd19
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' GUID: adebbd281f1a4ef3a30be7f21937e02f
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityAR/RuntimeEditor/UnityEngine.AR.dll' GUID: 40bee30ae221439d99793e516f6a9e29
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityAR/Editor/UnityEditor.AR.dll' GUID: a50f502a33ed43a2be49767d5ee4a12d
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll' GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll' GUID: c768acbc9cf24d398488bb4c93b91288
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll' GUID: b8a0574e92bd43a59e19d6c3c6ae54c7
    'C:/Program Files/Unity2017b6/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
    Load scene 'Assets/Scene.unity' time: 0.021144 ms
    Unloading 105 Unused Serialized files (Serialized files now loaded: 0)
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 2190 -> priority: 1
    Thread -> id: 11c0 -> priority: 1
    System memory in use before: 27.8 MB.
    System memory in use after: 27.8 MB.
    Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 702.
    Total: 1.202596 ms (FindLiveObjects: 0.078159 ms CreateObjectMapping: 0.016235 ms MarkObjects: 1.082525 ms DeleteObjects: 0.022277 ms)
    <RI> Initialized touch support.
    <RI> Initialized touch support.
    <RI> Initialized touch support.
    <RI> Initialized touch support.
    <RI> Initialized touch support.
    <RI> Initialized touch support.
    <RI> Initializing input.
    <RI> Input initialized.
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
    EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
    Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/jaimer/AppData/LocalLow/Unity/Caches/GiCache'
    [00:00:00] Enlighten: Precompute started.
    TrimDiskCacheJob: Current cache size 189mb
    [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.19s wallclock)
    [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    [00:00:00] Enlighten: Precompute took 0.246464 seconds.
    Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
    [00:00:00] Enlighten: Bake started.
    [PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000
    [00:00:00] Enlighten: Finished 1 Bake Runtime job (0.04s execute, 0.00s integrate, 0.05s wallclock)
    [00:00:00] Enlighten: Bake took 0.052906 seconds.
    [PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4.
    [PathTracer] Lightmap reset.
    [PathTracer][LP] Light probes reset.
    [PathTracer] building lightmap data asset.
    [00:00:01] Enlighten: Reflection Probes started.
    [00:00:01] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.06s wallclock)
    [00:00:01] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    <RI> Initialized touch support.
    OperationID 4 Done
    OperationID 5 Done
    Current xiaomi package version is empty
    Latest xiaomi package version is 0.0.4
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNAL_TO_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    NuGet packages will not be restored. Reusing 'D:\unity\ControllerTest\UWP\project.lock.json'.
    BuildPlayer: start building target 21
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp\Assembly-CSharp.pdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 13 milliseconds
    Pass: 1 took 2 milliseconds
    Packing sprites:
    [ 51 MB ]- Skipping packing - Sprite Packer (Legacy) is off.
    [ 51 MB ]Opening scene 'Temp/__Backupscenes/0.backup'
    Load scene 'Temp/__Backupscenes/0.backup' time: 0.012837 ms
    Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 51.2 MB.
    System memory in use after: 51.2 MB.
    Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2928.
    Total: 7.681889 ms (FindLiveObjects: 0.236365 ms CreateObjectMapping: 0.037380 ms MarkObjects: 6.851965 ms DeleteObjects: 0.554289 ms)
    [00:00:00] Enlighten: Precompute started.
    [PathTracer] building lightmap data asset.
    [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    [00:00:00] Enlighten: Precompute took 0.017089 seconds.
    Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
    Refreshing native plugins compatible for Editor in 0.50 ms, found 5 plugins.

    Mono dependencies included in the build
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Networking.dll
    Dependency assembly - nunit.framework.dll
    Dependency assembly - UnityEngine.Timeline.dll
    Dependency assembly - UnityEngine.AR.dll
    Dependency assembly - UnityEngine.HoloLens.dll
    Dependency assembly - Assembly-CSharp.dll
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 52.9 MB.
    System memory in use after: 53.0 MB.
    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2900.
    Total: 7.619210 ms (FindLiveObjects: 0.349640 ms CreateObjectMapping: 0.033227 ms MarkObjects: 6.709240 ms DeleteObjects: 0.525970 ms)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 53.0 MB.
    System memory in use after: 53.2 MB.
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2991.
    Total: 7.584095 ms (FindLiveObjects: 0.339823 ms CreateObjectMapping: 0.031339 ms MarkObjects: 7.202738 ms DeleteObjects: 0.008684 ms)
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 76.9 MB.
    System memory in use after: 53.4 MB.
    Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 2977.
    Total: 26.880760 ms (FindLiveObjects: 0.225415 ms CreateObjectMapping: 0.033982 ms MarkObjects: 7.062278 ms DeleteObjects: 19.557573 ms)
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    IOException: Sharing violation on path Temp\StagingArea\TempSerializationWeaver\UnityEngine.TerrainModule.dll
    at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00132] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:339
    at PostProcessWinRT.RunSerializationWeaver () [0x00166] in C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:593
    at PostProcessWinRT.Process () [0x0036c] in C:\buildslave\unity\build\PlatformDependent\WinRT\SharedSources\CSharp\PostProcessWinRT.cs:194
    at UnityEditor.WSA.BuildPostprocessor.DoPostProcess (BuildPostProcessArgs args) [0x0008e] in C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:142
    at UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00004] in C:\buildslave\unity\build\PlatformDependent\MetroPlayer\Extensions\Managed\ExtensionModule.cs:149
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:155)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:868)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:795)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:420)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:283)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:276)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:105)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
    UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:182)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs Line: 339)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.012179 seconds (Nothing changed)
    Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 53.3 MB.
    System memory in use after: 53.3 MB.
    Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 2934.
    Total: 8.674172 ms (FindLiveObjects: 0.220507 ms CreateObjectMapping: 0.031339 ms MarkObjects: 7.860107 ms DeleteObjects: 0.560330 ms)
    Load scene 'Temp/__Backupscenes/0.backup' time: 0.018501 ms
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 52.8 MB.
    System memory in use after: 53.0 MB.
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2926.
    Total: 8.107045 ms (FindLiveObjects: 0.337557 ms CreateObjectMapping: 0.058147 ms MarkObjects: 7.702278 ms DeleteObjects: 0.007551 ms)

    *** Cancelled 'Build.Player.MetroSupport' in 13 seconds (13150 ms)
    Build completed with a result of 'Failed'
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:171)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:868)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:795)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:420)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:283)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:276)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:105)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
    UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:182)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:868)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:795)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:420)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:283)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:276)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:105)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:127)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:213)
    UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:182)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:207)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:72)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    [00:00:00] Enlighten: Precompute started.
    [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    [PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000
    [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.06s wallclock)
    [00:00:00] Enlighten: Precompute took 0.110621 seconds.
    Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
    [00:00:00] Enlighten: Bake started.
    [PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4.
    [00:00:00] Enlighten: Finished 1 Bake Runtime job (0.05s execute, 0.00s integrate, 0.05s wallclock)
    [00:00:00] Enlighten: Bake took 0.053149 seconds.
    [PathTracer] Lightmap reset.
    [PathTracer][LP] Light probes reset.
    [PathTracer] building lightmap data asset.
    [00:00:00] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.06s wallclock)
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp\Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 3 milliseconds
    Pass: 1 took 0 milliseconds
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Refreshing native plugins compatible for Editor in 1.35 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 0.47 ms.
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.63 ms, found 5 plugins.
    Preloading 3 native plugins for Editor in 0.31 ms.
    ----- Total AssetImport time: 0.077744s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
    - Completed reload, in 1.370 seconds
    Initializing Unity.PackageManager (PackageManager) v2017.2.0 for Unity v2017.2.0b6
    Registering platform support modules:
    Registered platform support modules in: 0.0452539s.
    Native extension for WindowsStandalone target not found
    Native extension for Metro target not found
    [00:00:02] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.00s integrate, 1.80s wallclock)