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Sharing finished products on Facebook???

Discussion in 'Editor & General Support' started by EnsurdFrndship, Sep 28, 2014.

  1. EnsurdFrndship

    EnsurdFrndship

    Joined:
    Apr 17, 2010
    Posts:
    786
    Hello,
    I was wondering if there is an easy way to share my published work with a friend through a private message on Facebook using a single .unity3d file without this person having to download anything except for maybe the Unity3D web player when this person clicks on the link. If I am dealing with 2 files (an .HTML and a .unity3d file) it is kind of hard to make it compatible for sharing with friends, so is there a way to do this though 1 single file? Wouldn't it be a great idea if the Unity developers could make the .unity3d files into a single self-made HTML-able file that could be loaded by itself onto a web browser WITH the published data already inside of it for the Unity web player to use?

    Thank you,
    Michael S. Lowe
     
    Last edited: Sep 28, 2014
  2. MakeCodeNow

    MakeCodeNow

    Joined:
    Feb 14, 2014
    Posts:
    1,246
    The easiest way to share stuff like this is to setup a simple web server and upload the files Unity makes in the Web Player build to that. Then you just send your friends the URL. There are lots of good, cheap ways to do this but I always found Google App Engine to be one of the easiest to do this.

    It's really impossible to encode the entire application into a single html file. The Unity 5.x WebGL player will do away with the need for people to install the browser plugin, but there is still a lot of kinds of data that can't effectively be stored inside a text file (which is all that HTML is).
     
  3. MD_Reptile

    MD_Reptile

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    Jan 19, 2012
    Posts:
    2,663
    You can use dropbox to host your webplayers too, and share links to it with people.
     
  4. MakeCodeNow

    MakeCodeNow

    Joined:
    Feb 14, 2014
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    Great point. That's probably the easiest solution of all.
     
  5. MD_Reptile

    MD_Reptile

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    Jan 19, 2012
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    Once 5x rolls out, we should be able to do it even easier, without the need for a plugin! :)
     
  6. EnsurdFrndship

    EnsurdFrndship

    Joined:
    Apr 17, 2010
    Posts:
    786
    Thank you.