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Sharing Coordinates Across Devices

Discussion in 'VR' started by bjiang7967, Nov 1, 2016.

  1. bjiang7967

    bjiang7967

    Joined:
    Nov 1, 2016
    Posts:
    2
    Hi,

    I followed the Holograms 240 tutorial and am trying to create my own Unity scene that allows for placement of a pre-existing GameObject so that all the Hololens devices will see the object in the same position. I made the GameObject a child of HologramCollection, added the NearPlaneFade and Hologram Placement scripts, and then built the project.

    The project loads the Avatar Selection process fine, but after tapping an avatar, everything disappears except for a glowing cursor (that does not even match the color of the selected avatar; it's always purple). The EnergyHubBase isn't even visible anymore. Any ideas why sharing coordinate systems isn't working/nothing is being displayed?

    Thanks!
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    This sounds like a Microsoft tutorial project, you might have better luck finding the answers to your questions on the Microsoft hololens forum.

    Thank you,
    Wesley
     
  3. bjiang7967

    bjiang7967

    Joined:
    Nov 1, 2016
    Posts:
    2
    Ok, is there any advice/guide to just getting two headsets to share a coordinate system? I was testing out the Microsoft 240 tutorial as it mentions sharing coordinates, but if their tutorial doesn't work, is there any other method to share coordinates that's different than what's described in the tutorial? Thanks!
     
  4. MrMatthias

    MrMatthias

    Joined:
    Sep 18, 2012
    Posts:
    191
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,718
  6. chiddaan

    chiddaan

    Joined:
    Jan 17, 2017
    Posts:
    2
    Did you make sure you selected proper capabilities?