Hi, I am working on a project where user can import OBJ files and place it's gameobject in the scene. No problems with that at all. What I want now is that the created gameobject(with scale, rot, pos, and components) of the obj is somehow uploaded to a server to make it accessible for the other users. I stumbled across assetBundles and the possibilities to download game objects and instantiate them in the scenes but I also understand that they only can be created in the editor itself, am I right? So I guess it's not an option. Ideas I would come up with: - uploading the gameobject itself somehow and the program of the other users are just checking that folder if there is something new inside. - building the assetbundle on the server itself? Is that even possible? Got anyone a helpful solution to share user created gameobjects with other users? Thanks, Eric p.s. Sidequestion: Importing a assetBundle once doesn't saves it forever, does it? I need to download the bundle at every start?