this is from a youtube tutorial and im converting skinnedMeshRenderer to a regular mesh. what is sharedmaterial and what is sharedmesh? i cant really understand the manual.can someone use simple english to explain?my english is bad Code (CSharp): void convert() { SkinnedMeshRenderer skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();//Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the Mesh is deformed by predefined animation sequences. MeshRenderer meshRenderer = gameObject.AddComponent<MeshRenderer>();//The Mesh Renderer takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();//The Mesh Filter takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. meshFilter.sharedMesh = skinnedMeshRenderer.sharedMesh; meshRenderer.sharedMaterials = skinnedMeshRenderer.sharedMaterials; DestroyImmediate(skinnedMeshRenderer); DestroyImmediate(this); } }