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Shared Spheres Multiplayer Project unable to join host

Discussion in 'AR' started by rob_ice, Jul 2, 2018.

  1. rob_ice


    Nov 11, 2016
    **Have now fixed this, it was a local networking error on our lan, router didn't allow two devices to communicate directly with each other. ignore this post but keeping it here for reference if anyone else has the same problem**

    Just tried out the Shared Spheres demo - built using Xcode beta 10 and using Unity 2018 as well as Ios Ipad Devices running public beta IOS 12.

    We are unable to get a broadcast with captainsmess received between two ipads in the same network - notably the auto connect mode works if we run the game in the editor on mac and click host - while on the ipad we click auto connect.

    Has anyone else had issues connecting ios devices using this demo? All devices are on the same network, the only hunch I have is that it is ipv6 on ios causong silent broadcast failures, and also clicking 'Join' whiel debugging with xcode gives an ''invalid argument' error.
    Last edited: Jul 4, 2018