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Feedback Shared Body and Aim properties for the Freelook Rig

Discussion in 'Cinemachine' started by Moaty5, Jul 29, 2020.

  1. Moaty5

    Moaty5

    Joined:
    Dec 18, 2014
    Posts:
    6
    The Freelook rig is great. and i specially like the 3 parts rig it has. i would like to keep that and use a single Body and Aim options dialog for all 3 rigs, maybe a checkbox that says "Shared".
    i think it would be perfect for a 3rd person camera, because i would have a freelook camera out of the box that handles following and orbital rotation, with a single options dialog for all 3 rigs, so i wont have to copy the same options over all of the rigs. and i still can customize each rig again if i uncheck the "Shared" option.

    a fancy way to do that would be giving the option to the user to specify which rig shares which rig options. for example: i may link the bottom rig with the middle rig, and have custom parameters for the upper rig...etc. i think this would improve a lot of workflows.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    In fact Cinemachine is shipped with an experimental version of FreeLook that is exactly as you describe. In your player settings, define the symbol CINEMACHINE_EXPERIMENTAL_VCAM and then you will be able to add the CinemachineNewFreeLook behaviour to a game object.

    upload_2020-7-29_7-46-57.png
     
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